#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Replaces the building animation when it accepts a cash delivery unit.")] public class WithAcceptDeliveredCashAnimationInfo : ITraitInfo, Requires { [Desc("Sequence name to use")] [SequenceReference] public readonly string Sequence = "active"; public object Create(ActorInitializer init) { return new WithAcceptDeliveredCashAnimation(init.Self, this); } } public class WithAcceptDeliveredCashAnimation : INotifyCashTransfer, INotifyBuildComplete, INotifySold { readonly WithAcceptDeliveredCashAnimationInfo info; readonly WithSpriteBody[] wsbs; bool buildComplete; public WithAcceptDeliveredCashAnimation(Actor self, WithAcceptDeliveredCashAnimationInfo info) { this.info = info; wsbs = self.TraitsImplementing().ToArray(); } void INotifyBuildComplete.BuildingComplete(Actor self) { buildComplete = true; } void INotifySold.Selling(Actor self) { buildComplete = false; } void INotifySold.Sold(Actor self) { } bool playing; void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor) { if (!buildComplete || playing) return; foreach (var wsb in wsbs) { playing = true; wsb.PlayCustomAnimation(self, info.Sequence, () => playing = false); } } void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { } } }