#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Traits; namespace OpenRA.Mods.Aftermath.Orders { class SetChronoTankDestination : IOrderGenerator { public readonly Actor self; public SetChronoTankDestination(Actor self) { this.self = self; } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { Game.controller.CancelInputMode(); yield break; } if (world.LocalPlayer.Shroud.IsExplored(xy)) yield return new Order("ChronoshiftSelf", self, xy); } public void Tick( World world ) { } public void Render( World world ) { world.WorldRenderer.DrawSelectionBox(self, Color.White, true); } public string GetCursor(World world, int2 xy, MouseInput mi) { if (!world.LocalPlayer.Shroud.IsExplored(xy)) return "move-blocked"; var movement = self.traits.GetOrDefault(); return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked"; } } }