#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { class RenderDetectionCircleInfo : ITraitInfo, Requires { [Desc("Draw a rotating radar scanner update line, disabled by default.")] public readonly bool DrawUpdateLine = false; [Desc("WAngle the Radar update line advances per tick.")] public readonly WAngle UpdateLineTick = new WAngle(-1); [Desc("Number of trailing Radar update lines, will only draw one line if zero.")] public readonly int LineTrailLength = 3; [Desc("Color of the circle and scanner update line.")] public readonly Color Color = Color.FromArgb(128, Color.LimeGreen); [Desc("Contrast color of the circle and scanner update line.")] public readonly Color ContrastColor = Color.FromArgb(96, Color.Black); public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self, this); } } class RenderDetectionCircle : ITick, IPostRenderSelection { readonly RenderDetectionCircleInfo info; readonly Actor self; WAngle lineAngle; public RenderDetectionCircle(Actor self, RenderDetectionCircleInfo info) { this.info = info; this.self = self; } public IEnumerable RenderAfterWorld(WorldRenderer wr) { if (!self.Owner.IsAlliedWith(self.World.RenderPlayer)) yield break; var range = self.TraitsImplementing() .Where(a => !a.IsTraitDisabled) .Select(a => a.Info.Range) .Append(WDist.Zero).Max(); if (range == WDist.Zero) yield break; yield return new RangeCircleRenderable( self.CenterPosition, range, 0, info.Color, info.ContrastColor); if (info.DrawUpdateLine) { for (var i = info.LineTrailLength; i >= 0; i--) { var angle = lineAngle - new WAngle(i * (info.UpdateLineTick.Angle <= 512 ? 1 : -1)); var length = range.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024; var alpha = info.Color.A - (info.LineTrailLength > 0 ? i * info.Color.A / info.LineTrailLength : 0); yield return new BeamRenderable( self.CenterPosition, 0, length, 3, Color.FromArgb(alpha, info.ContrastColor)); yield return new BeamRenderable( self.CenterPosition, 0, length, 1, Color.FromArgb(alpha, info.Color)); } } } public void Tick(Actor self) { lineAngle += info.UpdateLineTick; } } }