#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace OpenRA.Traits.Activities { public class Move : IActivity { public IActivity NextActivity { get; set; } int2? destination; int nearEnough; public List path; Func> getPath; public Actor ignoreBuilding; MovePart move; int ticksBeforePathing; const int avgTicksBeforePathing = 5; const int spreadTicksBeforePathing = 5; Move() { ticksBeforePathing = avgTicksBeforePathing + Game.world.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing); } public Move( int2 destination, int nearEnough ) : this() { this.getPath = self => self.World.PathFinder.FindUnitPath( self.Location, destination, self ); this.destination = destination; this.nearEnough = nearEnough; } public Move(int2 destination, Actor ignoreBuilding) : this() { this.getPath = self => self.World.PathFinder.FindPath( PathSearch.FromPoint( self, self.Location, destination, false ) .WithCustomBlocker( self.World.PathFinder.AvoidUnitsNear( self.Location, 4, self )) .WithIgnoredBuilding( ignoreBuilding )); this.destination = destination; this.nearEnough = 0; this.ignoreBuilding = ignoreBuilding; } public Move( Actor target, int range ) : this() { this.getPath = self => self.World.PathFinder.FindUnitPathToRange( self.Location, target.Location, range, self ); this.destination = null; this.nearEnough = range; } public Move(Func> getPath) : this() { this.getPath = _ => getPath(); this.destination = null; this.nearEnough = 0; } public IActivity Tick( Actor self ) { var unit = self.traits.Get(); var mobile = self.traits.Get(); if( move != null ) { move.TickMove( self, mobile, this ); return this; } if (destination == self.Location) return NextActivity; if( path == null ) { if (ticksBeforePathing > 0) { --ticksBeforePathing; return this; } path = getPath( self ).TakeWhile( a => a != self.Location ).ToList(); SanityCheckPath( mobile ); } if( path.Count == 0 ) { destination = mobile.toCell; return this; } destination = path[ 0 ]; var nextCell = PopPath( self, mobile ); if( nextCell == null ) return this; int2 dir = nextCell.Value - mobile.fromCell; var firstFacing = Util.GetFacing( dir, unit.Facing ); if( firstFacing != unit.Facing ) { path.Add( nextCell.Value ); return new Turn( firstFacing ) { NextActivity = this }; } else { mobile.toCell = nextCell.Value; move = new MoveFirstHalf( Util.CenterOfCell( mobile.fromCell ), Util.BetweenCells( mobile.fromCell, mobile.toCell ), unit.Facing, unit.Facing, 0 ); move.TickMove( self, mobile, this ); return this; } } [Conditional( "SANITY_CHECKS")] void SanityCheckPath( Mobile mobile ) { if( path.Count == 0 ) return; var d = path[path.Count-1] - mobile.toCell; if( d.LengthSquared > 2 ) throw new InvalidOperationException( "(Move) Sanity check failed" ); } bool hasWaited; int waitTicksRemaining; int2? PopPath( Actor self, Mobile mobile ) { if( path.Count == 0 ) return null; var nextCell = path[ path.Count - 1 ]; if( !mobile.CanEnterCell( nextCell, ignoreBuilding, true ) ) { if( ( mobile.toCell - destination.Value ).LengthSquared <= nearEnough ) { path.Clear(); return null; } if (!hasWaited) { var info = self.Info.Traits.Get(); waitTicksRemaining = info.WaitAverage + self.World.SharedRandom.Next(-info.WaitSpread, info.WaitSpread); hasWaited = true; } if (--waitTicksRemaining >= 0) return null; //self.World.WorldActor.traits.Get().Remove( self, mobile ); mobile.RemoveInfluence(); var newPath = getPath(self).TakeWhile(a => a != self.Location).ToList(); //self.World.WorldActor.traits.Get().Add( self, mobile ); mobile.AddInfluence(); if (newPath.Count != 0) path = newPath; return null; } hasWaited = false; path.RemoveAt( path.Count - 1 ); return nextCell; } public void Cancel( Actor self ) { path = new List(); NextActivity = null; } abstract class MovePart { public readonly float2 from, to; public readonly int fromFacing, toFacing; public int moveFraction; public readonly int moveFractionTotal; public MovePart( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction ) { this.from = from; this.to = to; this.fromFacing = fromFacing; this.toFacing = toFacing; this.moveFraction = startingFraction; this.moveFractionTotal = (int)(( to - from ).Length*3); } public void TickMove( Actor self, Mobile mobile, Move parent ) { moveFraction += (int)mobile.MovementSpeedForCell(self, self.Location); if( moveFraction >= moveFractionTotal ) moveFraction = moveFractionTotal; UpdateCenterLocation( self, mobile ); if( moveFraction >= moveFractionTotal ) { parent.move = OnComplete( self, mobile, parent ); if( parent.move == null ) UpdateCenterLocation( self, mobile ); } } void UpdateCenterLocation( Actor self, Mobile mobile ) { var unit = self.traits.Get(); var frac = (float)moveFraction / moveFractionTotal; self.CenterLocation = float2.Lerp( from, to, frac ); if( moveFraction >= moveFractionTotal ) unit.Facing = toFacing & 0xFF; else unit.Facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF; } protected abstract MovePart OnComplete( Actor self, Mobile mobile, Move parent ); } class MoveFirstHalf : MovePart { public MoveFirstHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction ) : base( from, to, fromFacing, toFacing, startingFraction ) { } protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent ) { var unit = self.traits.Get(); var nextCell = parent.PopPath( self, mobile ); if( nextCell != null ) { if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) ) { var ret = new MoveFirstHalf( Util.BetweenCells( mobile.fromCell, mobile.toCell ), Util.BetweenCells( mobile.toCell, nextCell.Value ), unit.Facing, Util.GetNearestFacing( unit.Facing, Util.GetFacing( nextCell.Value - mobile.toCell, unit.Facing ) ), moveFraction - moveFractionTotal ); mobile.fromCell = mobile.toCell; mobile.toCell = nextCell.Value; return ret; } else parent.path.Add( nextCell.Value ); } var ret2 = new MoveSecondHalf( Util.BetweenCells( mobile.fromCell, mobile.toCell ), Util.CenterOfCell( mobile.toCell ), unit.Facing, unit.Facing, moveFraction - moveFractionTotal ); mobile.fromCell = mobile.toCell; return ret2; } } class MoveSecondHalf : MovePart { public MoveSecondHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction ) : base( from, to, fromFacing, toFacing, startingFraction ) { } protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent ) { self.CenterLocation = Util.CenterOfCell( mobile.toCell ); mobile.fromCell = mobile.toCell; return null; } } } }