#region Copyright & License Information /* * Copyright 2007-2012 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Widgets; using System.Drawing; namespace OpenRA.Mods.RA.Widgets { public class ObserverProductionIconsWidget : Widget { public Func GetPlayer; Dictionary iconSprites; World world; WorldRenderer worldRenderer; Dictionary clocks; [ObjectCreator.UseCtor] public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer) : base() { iconSprites = Rules.Info.Values.Where(u => u.Traits.Contains() && u.Name[0] != '^') .ToDictionary( u => u.Name, u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get().Icon ?? (u.Name + "icon"))[0]); this.world = world; this.worldRenderer = worldRenderer; clocks = new Dictionary(); } protected ObserverProductionIconsWidget(ObserverProductionIconsWidget other) : base(other) { GetPlayer = other.GetPlayer; iconSprites = other.iconSprites; world = other.world; worldRenderer = other.worldRenderer; clocks = other.clocks; } public override void Draw() { var player = GetPlayer(); if (player == null) { return; } var queues = world.ActorsWithTrait() .Where(a => a.Actor.Owner == player) .Select((a, i) => new { a.Trait, i }); foreach (var queue in queues) { if (!clocks.ContainsKey(queue.Trait)) { clocks.Add(queue.Trait, new Animation("clock")); } } foreach (var queue in queues) { var item = queue.Trait.CurrentItem(); if (item == null) { continue; } var sprite = iconSprites[item.Item]; var size = sprite.size / new float2(2, 2); var location = new float2(RenderBounds.Location) + new float2(queue.i * (int)size.Length, 0); WidgetUtils.DrawSHP(sprite, location, worldRenderer, size); var clock = clocks[queue.Trait]; clock.PlayFetchIndex("idle", () => (item.TotalTime - item.RemainingTime) * (clock.CurrentSequence.Length - 1) / item.TotalTime); clock.Tick(); WidgetUtils.DrawSHP(clock.Image, location, worldRenderer, size); var tiny = Game.Renderer.Fonts["Tiny"]; var text = GetOverlayForItem(item); tiny.DrawTextWithContrast(text, location + new float2(16, 16) - new float2(tiny.Measure(text).X / 2, 0), Color.White, Color.Black, 1); } } static string GetOverlayForItem(ProductionItem item) { if (item.Paused) return "ON HOLD"; if (item.Done) return "READY"; return WidgetUtils.FormatTime(item.RemainingTimeActual); } public override Widget Clone() { return new ObserverProductionIconsWidget(this); } } }