#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Orders; using OpenRA.Traits; namespace OpenRA { public class Controller : IHandleInput { public IOrderGenerator orderGenerator = new UnitOrderGenerator(); public Selection selection = new Selection(); public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); } public bool ToggleInputMode() where T : IOrderGenerator, new() { if (orderGenerator is T) { CancelInputMode(); return false; } else { orderGenerator = new T(); return true; } } void ApplyOrders(World world, float2 xy, MouseInput mi) { if (orderGenerator == null) return; var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray(); Game.orderManager.IssueOrders( orders ); var voicedActor = orders.Select(o => o.Subject) .FirstOrDefault(a => a.Owner == world.LocalPlayer && a.traits.Contains()); var isMove = orders.Any(o => o.OrderString == "Move"); var isAttack = orders.Any( o => o.OrderString == "Attack" ); if (voicedActor != null) { if(voicedActor.traits.GetOrDefault().CanEnterCell(xy.ToInt2())) Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor); if (isMove) world.Add(new Effects.MoveFlash(world, Game.CellSize * xy)); } } float2 dragStart, dragEnd; public bool HandleInput(World world, MouseInput mi) { var xy = Game.viewport.ViewToWorld(mi); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { if (!(orderGenerator is PlaceBuildingOrderGenerator)) dragStart = dragEnd = xy; ApplyOrders(world, xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) dragEnd = xy; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { if (orderGenerator is UnitOrderGenerator) { var newSelection = world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy); selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); } dragStart = dragEnd = xy; } if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) dragStart = dragEnd = xy; if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) ApplyOrders(world, xy, mi); return true; } public Pair? SelectionBox { get { if (dragStart == dragEnd) return null; return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd); } } public float2 MousePosition { get { return dragEnd; } } Modifiers modifiers; public string ChooseCursor( World world ) { int sync = world.SyncHash(); try { if (!world.GameHasStarted) return "default"; var mi = new MouseInput { Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(), Button = MouseButton.Right, Modifiers = modifiers }; return orderGenerator.GetCursor( world, MousePosition.ToInt2(), mi ); } finally { if( sync != world.SyncHash() ) throw new InvalidOperationException( "Desync in Controller.ChooseCursor" ); } } public void SetModifiers(Modifiers mods) { modifiers = mods; } public Modifiers GetModifiers() { return modifiers; } } }