#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA
{
public class Controller : IHandleInput
{
public IOrderGenerator orderGenerator = new UnitOrderGenerator();
public Selection selection = new Selection();
public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); }
public bool ToggleInputMode() where T : IOrderGenerator, new()
{
if (orderGenerator is T)
{
CancelInputMode();
return false;
}
else
{
orderGenerator = new T();
return true;
}
}
void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (orderGenerator == null) return;
var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
Game.orderManager.IssueOrders( orders );
var voicedActor = orders.Select(o => o.Subject)
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.traits.Contains());
var isMove = orders.Any(o => o.OrderString == "Move");
var isAttack = orders.Any( o => o.OrderString == "Attack" );
if (voicedActor != null)
{
if(voicedActor.traits.GetOrDefault().CanEnterCell(xy.ToInt2()))
Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
if (isMove)
world.Add(new Effects.MoveFlash(world, Game.CellSize * xy));
}
}
float2 dragStart, dragEnd;
public bool HandleInput(World world, MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuildingOrderGenerator))
dragStart = dragEnd = xy;
ApplyOrders(world, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (orderGenerator is UnitOrderGenerator)
{
var newSelection = world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(world, xy, mi);
return true;
}
public Pair? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public float2 MousePosition { get { return dragEnd; } }
Modifiers modifiers;
public string ChooseCursor( World world )
{
int sync = world.SyncHash();
try
{
if (!world.GameHasStarted)
return "default";
var mi = new MouseInput
{
Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(),
Button = MouseButton.Right,
Modifiers = modifiers
};
return orderGenerator.GetCursor( world, MousePosition.ToInt2(), mi );
}
finally
{
if( sync != world.SyncHash() )
throw new InvalidOperationException( "Desync in Controller.ChooseCursor" );
}
}
public void SetModifiers(Modifiers mods) { modifiers = mods; }
public Modifiers GetModifiers() { return modifiers; }
}
}