#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets { public class RadarWidget : Widget { public string WorldInteractionController = null; public int AnimationLength = 5; public string RadarOnlineSound = null; public string RadarOfflineSound = null; public Func IsEnabled = () => true; public Action AfterOpen = () => { }; public Action AfterClose = () => { }; float radarMinimapHeight; int frame; bool hasRadar; bool cachedEnabled; int updateTicks; float previewScale = 0; int2 previewOrigin = int2.Zero; Rectangle mapRect = Rectangle.Empty; Sprite terrainSprite; Sprite customTerrainSprite; Sprite actorSprite; Sprite shroudSprite; readonly World world; readonly WorldRenderer worldRenderer; readonly RadarPings radarPings; [ObjectCreator.UseCtor] public RadarWidget(World world, WorldRenderer worldRenderer) { this.world = world; this.worldRenderer = worldRenderer; radarPings = world.WorldActor.TraitOrDefault(); } public override void Initialize(WidgetArgs args) { base.Initialize(args); var width = world.Map.Bounds.Width; var height = world.Map.Bounds.Height; var size = Math.Max(width, height); var rb = RenderBounds; previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height); previewOrigin = new int2((int)(previewScale * (size - width) / 2), (int)(previewScale * (size - height) / 2)); mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height)); // Only needs to be done once var terrainBitmap = Minimap.TerrainBitmap(world.Map); var r = new Rectangle(0, 0, width, height); var s = new Size(terrainBitmap.Width, terrainBitmap.Height); terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); terrainSprite.sheet.Texture.SetData(terrainBitmap); // Data is set in Tick() customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); } public override string GetCursor(int2 pos) { if (world == null || !hasRadar) return null; var cell = MinimapPixelToCell(pos); var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition)); var mi = new MouseInput { Location = location, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; var cursor = world.OrderGenerator.GetCursor(world, cell, mi); if (cursor == null) return "default"; return CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor; } public override bool HandleMouseInput(MouseInput mi) { if (!mapRect.Contains(mi.Location)) return false; if (!hasRadar) return true; var cell = MinimapPixelToCell(mi.Location); var pos = cell.CenterPosition; if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left) worldRenderer.Viewport.Center(cell.CenterPosition); if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right) { // fake a mousedown/mouseup here var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos)); var fakemi = new MouseInput { Event = MouseInputEvent.Down, Button = MouseButton.Right, Modifiers = mi.Modifiers, Location = location }; if (WorldInteractionController != null) { var controller = Ui.Root.Get(WorldInteractionController); controller.HandleMouseInput(fakemi); fakemi.Event = MouseInputEvent.Up; controller.HandleMouseInput(fakemi); } } return true; } public override void Draw() { if (world == null) return; var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight) / 2); var s = new float2(mapRect.Size.Width, mapRect.Size.Height * radarMinimapHeight); var rsr = Game.Renderer.RgbaSpriteRenderer; rsr.DrawSprite(terrainSprite, o, s); rsr.DrawSprite(customTerrainSprite, o, s); rsr.DrawSprite(actorSprite, o, s); rsr.DrawSprite(shroudSprite, o, s); // Draw viewport rect if (hasRadar) { var tl = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.TopLeft).ToCPos()); var br = CellToMinimapPixel(worldRenderer.Position(worldRenderer.Viewport.BottomRight).ToCPos()); Game.Renderer.EnableScissor(mapRect); DrawRadarPings(); Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White); Game.Renderer.DisableScissor(); } } void DrawRadarPings() { if (radarPings == null) return; var lr = Game.Renderer.LineRenderer; var oldWidth = lr.LineWidth; lr.LineWidth = 2; foreach (var radarPing in radarPings.Pings.Where(e => e.IsVisible())) { var c = radarPing.Color; var points = radarPing.Points(CellToMinimapPixel(radarPing.Position.ToCPos())).ToArray(); lr.DrawLine(points[0], points[1], c, c); lr.DrawLine(points[1], points[2], c, c); lr.DrawLine(points[2], points[0], c, c); } lr.LineWidth = oldWidth; } public override void Tick() { // Update the radar animation even when its closed // This avoids obviously stale data from being shown when first opened. // TODO: This delayed updating is a giant hack --updateTicks; if (updateTicks <= 0) { updateTicks = 12; customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world)); } if (updateTicks == 8) actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world)); if (updateTicks == 4) shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world)); // Enable/Disable the radar var enabled = IsEnabled(); if (enabled != cachedEnabled) Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound); cachedEnabled = enabled; var targetFrame = enabled ? AnimationLength : 0; hasRadar = enabled && frame == AnimationLength; if (frame == targetFrame) return; frame += enabled ? 1 : -1; radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength); // Update map rectangle for event handling var ro = RenderOrigin; mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height); // Animation is complete if (frame == targetFrame) { if (enabled) AfterOpen(); else AfterClose(); } } int2 CellToMinimapPixel(CPos p) { var viewOrigin = new float2(mapRect.X, mapRect.Y); var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top); return (viewOrigin + previewScale * (p - mapOrigin).ToFloat2()).ToInt2(); } CPos MinimapPixelToCell(int2 p) { var viewOrigin = new float2(mapRect.X, mapRect.Y); var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top); return (CPos)(mapOrigin.ToFloat2() + (1f / previewScale) * (p - viewOrigin)).ToInt2(); } } }