Player: ProductionQueue: BuildSpeed: .4 LowPowerSlowdown: 3 PlaceBuilding: TechTreeCache: NukePower: Image: atomicnh ChargeTime: 5 Description: Atom Bomb LongDesc: Launches a nuclear missile at a target location. Prerequisites: TMPL TechLevel: 12 BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud LaunchSound: nukemisl.aud IonCannonPower: Image: ionicnh ChargeTime: 3 Description: Ion Cannon LongDesc: Discharges the orbital Ion Cannon at your target. Prerequisites: EYE TechLevel: 12 BeginChargeSound: ionchrg1.aud EndChargeSound: ionredy1.aud LaunchSound: ion1.aud SelectTargetSound: select1.aud AirstrikePower: Image: bombicnh ChargeTime: 4 Description: Airstrike LongDesc: Delivers a load of napalm on your target. Prerequisites: hq TechLevel: 8 EndChargeSound: airredy1.aud SelectTargetSound: select1.aud UnitType: a10 ConquestVictoryConditions: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: World: ScreenShaker: # WaterPaletteRotation: BuildingInfluence: UnitInfluence: AircraftInfluence: BridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 PaletteFromCurrentTheatre: Name: terrain PlayerColorPalette: BasePalette: terrain SplitRamp: yes PaletteFromFile@chrome: Name: chrome Filename: temperat.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromFile@cursor: Name: cursor Filename: temperat.pal Transparent: no PaletteFromFile@cursor2: Name: cursor2 Filename: mouse3.pal Transparent: no PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@gdi: Name: GDI Race: gdi Country@nod: Name: Nod Race: nod ChoosePaletteOnSelect: BibLayer: ResourceLayer: ResourceType@green-tib: ResourceType: 1 Palette: terrain SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 ValuePerUnit: 30 Name: Tiberium SmudgeLayer@SCORCH: Type:Scorch Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 SpawnMapActors: SpawnDefaultUnits: EvaAlerts: RadarUp: comcntr1.aud RadarDown: powrdn1.aud BuildingSelectAudio: bldging1.aud BuildingReadyAudio: constru1.aud BuildingCannotPlaceAudio: deploy1.aud UnitSelectAudio: bldging1.aud UnitReadyAudio: unitredy.aud OnHoldAudio: onhold1.aud CancelledAudio: cancel1.aud CashTickUp: CashTickDown: LowPower: lopower1.aud SilosNeeded: silos1.aud PrimaryBuildingSelected: pribldg1.aud AbilityInsufficientPower: nopower1.aud LevelUp: text2.aud SpatialBins: BinSize: 4 Shroud: CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: 0 CRATE: Valued: Cost: 0 Description: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Ore, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 50 Effect: dollar HideMapCrateAction: SelectionShares: 5 Effect: hide-map Unit: RenderUnit: BelowUnits: