World: -SpawnMPUnits: -MPStartLocations: -CrateSpawner: ObjectivesPanel: PanelName: MISSION_OBJECTIVES MapCreeps: CheckboxLocked: True CheckboxEnabled: False MapBuildRadius: AllyBuildRadiusCheckboxLocked: True AllyBuildRadiusCheckboxEnabled: False BuildRadiusCheckboxLocked: True BuildRadiusCheckboxEnabled: True MapOptions: ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true Shroud: FogCheckboxLocked: True FogCheckboxEnabled: True ExploredMapCheckboxLocked: True ExploredMapCheckboxEnabled: False PlayerResources: DefaultCashDropdownLocked: True DefaultCash: 5000 ModularBot@CampaignAI: Name: Campaign Player AI Type: campaign airstrike.proxy: AlwaysVisible: AirstrikePower: Icon: airstrike StartFullyCharged: True ChargeInterval: 3000 SquadSize: 3 QuantizedFacings: 8 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. EndChargeSpeechNotification: AirstrikeReady SelectTargetSpeechNotification: SelectTarget InsufficientPowerSpeechNotification: InsufficientPower IncomingSpeechNotification: EnemyPlanesApproaching UnitType: a10 DisplayBeacon: True BeaconPoster: airstrike DisplayRadarPing: True CameraActor: camera ArrowSequence: arrow ClockSequence: clock CircleSequence: circles TRUCK: Buildable: Prerequisites: ~disabled