90mm: idle: Start: 0 Facings: 32 laserfire: idle: miniboom Start: 0 Length: * dmcv: idle: Start: 0 Facings: 32 harvester: idle: Start: 0 Facings: 32 harvest: #TODO use the real overlay instead of this hacky paintjob Start: 32 Length: 8 Facings: 8 Tick: 40 dock: unload Start: 0 Length: 10 dock-loop: unload Start: 10 Length: 1 walla: idle: Start: 0 Length: 16 scratched-idle: Start: 0 Length: 16 damaged-idle: Start: 16 Length: 16 critical-idle: Start: 16 Length: 16 carryall: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 orni: idle: Start: 0 Facings: 32 Length: 3 Tick: 120 trike: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 muzzle: minimuzzle Start: 0 Length: 1 Facings: 32 quad: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 muzzle: minimuzzle Start: 0 Length: 1 Facings: 32 siegetank: idle: Start: 0 Facings: 32 turret: siegeturret Start: 0 Facings: 32 missiletank: idle: Start: 0 Facings: 32 sonictank: idle: Start: 0 Facings: 32 guntowera: idle: Start: 0 Facings: 1 recoil: Start: 0 Facings: 1 damaged-idle: Start: 0 Facings: 1 damaged-recoil: Start: 0 Facings: 1 turret: gunturreta Start: 0 Facings: 32 rockettowera: idle: Start: 0 Facings: 1 recoil: Start: 0 Facings: 1 damaged-idle: Start: 0 Facings: 1 damaged-recoil: Start: 0 Facings: 1 turret: rocketturreta Start: 0 Facings: 32 frigate: idle: Start: 0 Facings: 1 rifle: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 stand3: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 110 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 110 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: rifledeath Start: 12 Length: 12 Tick: 80 die2: rifledeath Start: 12 Length: 12 Tick: 80 die3: rifledeath Start: 36 Length: 12 Tick: 80 die4: rifledeath Start: 24 Length: 12 Tick: 80 die5: rifledeath Start: 0 Length: 12 Tick: 80 die6: rifledeath Start: 12 Length: 12 Tick: 80 die-crushed: rifledeath Start: 48 Length: 12 Tick: 160 bazooka: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 stand3: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: bazookadeath Start: 0 Length: 5 die2: bazookadeath Start: 5 Length: 7 die3: bazookadeath Start: 12 Length: 7 die4: bazookadeath Start: 19 Length: 7 die5: bazookadeath Start: 26 Length: 7 die6: bazookadeath Start: 26 Length: 7 die-crushed: bazookadeath Start: 34 Length: 26 Tick: 1600 engineer: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 die1: engineerdeath Start: 0 Length: 5 die2: engineerdeath Start: 5 Length: 7 die3: engineerdeath Start: 12 Length: 7 die4: engineerdeath Start: 19 Length: 7 die5: engineerdeath Start: 26 Length: 7 die6: engineerdeath Start: 26 Length: 7 die-crushed: engineerdeath Start: 34 Length: 26 Tick: 1600 thumper: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 heal: thumping Start: 0 Length: 4 Tick: 480 die1: thumperdeath Start: 0 Length: 5 die2: thumperdeath Start: 5 Length: 7 die3: thumperdeath Start: 12 Length: 7 die4: thumperdeath Start: 19 Length: 7 die5: thumperdeath Start: 26 Length: 7 die6: thumperdeath Start: 26 Length: 7 die-crushed: thumperdeath Start: 34 Length: 26 Tick: 1600 thumping: idle: Start: 0 Length: 4 Tick: 150 make: Start: 0 Length: 4 damaged-idle: Start: 0 Length: 4 Tick: 150 fremen: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: fremendeath Start: 0 Length: 5 die2: fremendeath Start: 5 Length: 7 die3: fremendeath Start: 12 Length: 7 die4: fremendeath Start: 19 Length: 7 die5: fremendeath Start: 26 Length: 7 die6: fremendeath Start: 26 Length: 7 die-crushed: fremendeath Start: 34 Length: 26 Tick: 1600 saboteur: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 stand3: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 die1: saboteurdeath Start: 0 Length: 5 die2: saboteurdeath Start: 5 Length: 7 die3: saboteurdeath Start: 12 Length: 7 die4: saboteurdeath Start: 19 Length: 7 die5: saboteurdeath Start: 26 Length: 7 die6: saboteurdeath Start: 26 Length: 7 die-crushed: saboteurdeath Start: 34 Length: 26 Tick: 1600 sardaukar: stand: Start: 0 Facings: 8 stand2: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 120 shoot: Start: 56 Length: 5 Facings: 8 Tick: 120 prone-stand: Start: 104 Length: 1 Facings: 8 prone-run: Start: 112 Length: 3 Facings: 8 Tick: 120 standup-0: Start: 96 Length: 1 Facings: 8 Tick: 120 prone-shoot: Start: 136 Length: 5 Facings: 8 Tick: 120 die1: sardaukardeath Start: 0 Length: 5 die2: sardaukardeath Start: 5 Length: 7 die3: sardaukardeath Start: 12 Length: 7 die4: sardaukardeath Start: 19 Length: 7 die5: sardaukardeath Start: 26 Length: 7 die6: sardaukardeath Start: 26 Length: 7 die-crushed: sardaukardeath Start: 34 Length: 26 Tick: 1600 conyarda: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 #build: cranea # Start: 0 # Length: 14 # Tick: 75 #damaged-build: cranea # Start: 0 # Length: 14 # Tick: 75 repair: idle: Start: 0 active: Start: 0 Length: 10 Tick: 60 damaged-active: Start: 10 Length: 10 Tick: 60 make: repairmake Start: 0 Length: * damaged-idle: Start: 10 starporta: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwra: idle: Start: 0 Length: 6 Tick: 160 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 6 barra: idle: Start: 0 make: barramake Start: 0 Length: * damaged-idle: Start: 1 radara: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refa: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloa: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightecha: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 research: idle: Start: 0 Length: 20 Tick: 80 make: researchmake Start: 0 Length: * damaged-idle: Start: 20 Length: 20 Tick: 80 palacea: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 1 lighta: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavya: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combata: idle: Start: 0 Facings: 32 turret: combataturret Start: 0 Facings: 32 conyardh: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 starporth: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwrh: idle: Start: 0 Length: 6 Tick: 160 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 6 barrh: idle: Start: 0 make: barrhmake Start: 0 Length: * damaged-idle: Start: 1 radarh: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refh: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloh: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightechh: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 palaceh: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 7 active: Start: 1 Length: 6 Tick: 160 damaged-active: Start: 8 Length: 6 Tick: 160 lighth: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavyh: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combath: idle: Start: 0 Facings: 32 turret: combathturret Start: 0 Facings: 32 devast: idle: Start: 0 Facings: 32 conyardo: idle: Start: 0 make: conmake Start: 0 Length: * damaged-idle: Start: 1 starporto: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * pwro: idle: Start: 0 Length: 6 Tick: 160 make: wtrpmake Start: 0 Length: * damaged-idle: Start: 6 barro: idle: Start: 0 make: barromake Start: 0 Length: * damaged-idle: Start: 1 radaro: idle: Start: 0 make: radarmake Start: 0 Length: * damaged-idle: Start: 1 refo: idle: Start: 0 Length: 1 make: refmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 siloo: idle: Start: 0 Length: 4 damaged-idle: Start: 4 Length: 1 make: silomake Start: 0 Length: * hightecho: idle: Start: 0 make: highmake Start: 0 Length: * damaged-idle: Start: 1 palaceo: idle: Start: 0 make: palacemake Start: 0 Length: * damaged-idle: Start: 1 lighto: idle: Start: 0 Length: 1 make: lightmake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 heavyo: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 combato: idle: Start: 0 Facings: 32 turret: combatoturret Start: 0 Facings: 32 raider: idle: Start: 0 Facings: 32 unload: Start: 0 Facings: 32 muzzle: minimuzzle Start: 0 Length: 1 Facings: 32 deviatortank: idle: Start: 0 Facings: 32 pips: groups: numbers Start: 0 Length: 10 tag-primary: stars Start: 0 pip-empty: dots Start: 0 pip-green: dots Start: 1 clock: idle: Start: 0 Length: * powerdown: disabled: speed Start: 3 poweroff: offline: Start: 0 Length: * Tick: 160 rank: rank: Start: 0 Length: * overlay: build-valid-arrakis: Start: 0 build-invalid: Start: 1 target-select: Start: 2 target-valid-arrakis: Start: 0 target-invalid: Start: 1 rallypoint: flag:flagfly Start: 0 Length: * circles:fpls Start: 0 Length: * rpg: idle: Start: 0 Facings: 32 explosion: piff: minipiff Start: 0 Length: * piffs: minipiff Start: 0 Length: * small_explosion: miniboom Start: 0 Length: * med_explosion: mediboom Start: 0 Length: * napalm: mediboom2 Start: 0 Length: * nuke: mushroomcloud Start: 0 Length: * Tick: 60 napalm2: mediboom2 Start: 0 Length: * Tick: 60 self_destruct: bigboom Start: 0 Length: * building: bigboom2 Start: 0 Length: * large_explosion: largeboom Start: 0 Length: * small_napalm: miniboom2 Start: 0 Length: * crate: idle: crates Start: 0 land: crates Start: 0 crate-effects: dollar: selling Start: 0 Length: * reveal-map: orbit Start: 0 Length: * hide-map: reveal Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 allyrepair: repair: Start: 0 Length: * Tick: 160 missile: idle: Start: 0 Facings: 32 missile2: idle: Start: 0 Facings: 32 spicebloom: make: Start: 0 Length: 3 active: Start: 2 Length: 1 idle: Start: 2 sandworm: stand: wormsigns1 Start: 0 Length: * run: wormsigns2 Start: 0 Facings: 15 Length: 1 die1: wormsigns3 Start: 0 Length: 1 die2: wormsigns3 Start: 0 Length: 1 die3: wormsigns3 Start: 0 Length: 1 die4: wormsigns3 Start: 0 Length: 1 die5: wormsigns3 Start: 0 Length: 1 die6: wormsigns3 Start: 0 Length: 1 die-crushed: wormsigns3 Start: 0 Length: 1 Tick: 1600 wormattack: wormjaw Start: 0 Length: 15 atomic: up: deathhandmissile Start: 0 Length: 1 down: deathhandmissile Start: 1 Length: 1 plates: idle: Start: 0 Length: 6 scratched-idle: Start: 0 Length: 6 damaged-idle: Start: 0 Length: 6 critical-idle: Start: 0 Length: 6 fire: 1: fire Start: 0 Length: * 2: fire2 Start: 0 Length: * 3: fire3 Start: 0 Length: * 4: fire Start: 0 Length: * smoke_m: idle: minifire Start: 0 Length: * loop: minifire Start: 0 Length: * end: minifire Start: 0 Length: 3 palacec: idle: Start: 0 damaged-idle: Start: 1 starportc: idle: Start: 0 active: Start: 0 Length: 1 damaged-idle: Start: 1 damaged-active: Start: 1 make: starportmake Start: 0 Length: * heavyc: idle: Start: 0 Length: 1 make: heavymake Start: 0 Length: * damaged-idle: Start: 0 build-top: Start: 1 Length: 1 damaged-build-top: Start: 2 Length: 1 idle-top: Start: 1 damaged-idle-top: Start: 2 bombs: open: Start: 0 Length: 4 idle: Start: 0 Length: 4 parach: open: Start: 0 Length: 5 idle: Start: 5 Length: 11 mpspawn: idle: Start: 0 Length: * waypoint: idle: Start: 0 Length: * sietch: idle: Start: 0