using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Graphics; using OpenRa.Game.Support; using System.Drawing; using IjwFramework.Types; using IjwFramework.Collections; namespace OpenRa.Game { class Chrome { readonly Renderer renderer; readonly Sheet specialBin; readonly SpriteRenderer chromeRenderer; readonly Sprite specialBinSprite; readonly Sprite moneyBinSprite; readonly SpriteRenderer buildPaletteRenderer; readonly Animation cantBuild; readonly List> buildItems = new List>(); readonly Cache clockAnimations; readonly List digitSprites; readonly Dictionary tabSprites; readonly Sprite[] shimSprites; public Chrome(Renderer r) { this.renderer = r; specialBin = new Sheet(renderer, "specialbin.png"); chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader); buildPaletteRenderer = new SpriteRenderer(renderer, true); specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha); moneyBinSprite = new Sprite(specialBin, new Rectangle(512-320, 0, 320, 64), TextureChannel.Alpha); sprites = groups .SelectMany(g => Rules.Categories[g]) .Where(u => Rules.UnitInfo[u].TechLevel != -1) .ToDictionary( u => u, u => SpriteSheetBuilder.LoadSprite(u + "icon", ".shp")); tabSprites = groups.Select( (g, i) => Pair.New(g, Util.MakeArray(3, n => new Sprite(specialBin, new Rectangle(512 - (n+1) * 27, 64 + i * 40, 27, 40), TextureChannel.Alpha)))) .ToDictionary(a => a.First, a => a.Second); cantBuild = new Animation("clock"); cantBuild.PlayFetchIndex("idle", () => 0); clockAnimations = new Cache( s => { var anim = new Animation("clock"); anim.PlayFetchIndex("idle", ClockAnimFrame(s)); return anim; }); digitSprites = Util.MakeArray(10, a => a) .Select(n => new Sprite(specialBin, new Rectangle(32 + 14 * n, 0, 14, 17), TextureChannel.Alpha)).ToList(); shimSprites = new [] { new Sprite( specialBin, new Rectangle( 0, 192, 192 +9, 10 ), TextureChannel.Alpha ), new Sprite( specialBin, new Rectangle( 0, 202, 192 +9, 10 ), TextureChannel.Alpha ), new Sprite( specialBin, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ), }; } public void Draw() { buildItems.Clear(); renderer.Device.DisableScissor(); renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}", Game.RenderFrame, Game.orderManager.FrameNumber, PerfHistory.items["render"].LastValue, PerfHistory.items["tick_time"].LastValue, Game.LocalPlayer.Cash, Game.LocalPlayer.GetTotalPower() ), new int2(140, 5), Color.White); PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer); chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, 0); chromeRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 320, 0 ), 0); var moneyDigits = Game.LocalPlayer.Cash.ToString(); var x = Game.viewport.Width - 155; foreach( var d in moneyDigits.Reverse() ) { chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x,6), 0); x -= 14; } x = Game.viewport.Width - 36 - 3 * 64; var y = 40; foreach (var q in tabSprites) { if (!Rules.TechTree.BuildableItems(Game.LocalPlayer, q.Key).Any()) continue; var index = q.Key == "Building" ? 2 : 0; chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), 0); y += 40; } chromeRenderer.Flush(); DrawBuildPalette("Building"); } static string[] groups = new string[] { "Building", "Defense", "Vehicle", "Ship", "Infantry", "Plane" }; Dictionary sprites; const int NumClockFrames = 54; Func ClockAnimFrame(string group) { return () => { var producing = Game.LocalPlayer.Producing(group); if (producing == null) return 0; return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime; }; } void DrawBuildPalette(string queueName) { var buildItem = Game.LocalPlayer.Producing(queueName); var x = 0; var y = 0; var buildableItems = Rules.TechTree.BuildableItems(Game.LocalPlayer, queueName).ToArray(); if (!buildableItems.Any()) return; var allItems = Rules.TechTree.AllItems(Game.LocalPlayer, queueName) .Where( a => Rules.UnitInfo[a].TechLevel != -1 ) .OrderBy( a => Rules.UnitInfo[a].TechLevel ); var currentItem = Game.LocalPlayer.Producing(queueName); foreach (var item in allItems) { var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48); buildPaletteRenderer.DrawSprite(sprites[item], Game.viewport.Location + new float2(rect.Location), 0); if (!buildableItems.Contains(item) || (currentItem != null && currentItem.Item != item)) buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0); if (currentItem != null && currentItem.Item == item) buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image, Game.viewport.Location + new float2(rect.Location), 0); buildItems.Add(Pair.New(rect, item)); if (++x == 3) { x = 0; y++; } } buildPaletteRenderer.Flush(); for (var j = 0; j <= y; j++) chromeRenderer.DrawSprite(shimSprites[2], new float2(Game.viewport.Width - 192 - 9, 40 + 48 * j), 0); chromeRenderer.DrawSprite(shimSprites[0], new float2(Game.viewport.Width - 192 - 9, 40 - 9), 0); chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 + 48 * y), 0); chromeRenderer.Flush(); } } }