using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRA.Traits; using OpenRA.Effects; namespace OpenRA.Mods.Cnc { class CriticalBuildingStateInfo : ITraitInfo { public readonly int LingerTime = 20; public object Create(Actor self) { return new CriticalBuildingState(self, this); } } class CriticalBuildingState : INotifyDamage { CriticalBuildingStateInfo info; public CriticalBuildingState(Actor self, CriticalBuildingStateInfo info) { this.info = info; self.RemoveOnDeath = false; } public void Damaged(Actor self, AttackInfo e) { if (e.DamageStateChanged && e.DamageState == DamageState.Dead) { self.traits.Get().anim.PlayRepeating("critical-idle"); self.World.AddFrameEndTask( w => w.Add( new DelayedAction(info.LingerTime, () => w.Remove(self)))); } } } }