NAPULS: Inherits: ^Defense Valued: Cost: 1000 Tooltip: Name: E.M. Pulse Cannon Description: Disables mechanical units in an area.\nRequires power to operate. Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: radar Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 78, 54, 0, -12 RequiresPower: DisabledOverlay: Health: HP: 500 Armor: Type: Heavy RevealsShroud: Range: 8c0 -AutoTarget: Turreted: TurnSpeed: 10 InitialFacing: 224 AttackTurreted: Armament: Weapon: EMPulseCannon LocalOffset: 150,0,1250 LocalYaw: 0,100 WithSpriteTurret: Sequence: turret Power: Amount: -150 SelectionDecorations: VisualBounds: 78, 54, 0, -12 RenderSprites: Image: napuls.gdi FactionImages: gdi: napuls.gdi nod: napuls.nod ProvidesPrerequisite@gdi: Prerequisite: emp.gdi Factions: gdi ResetOnOwnerChange: true ProvidesPrerequisite@nod: Prerequisite: emp.nod Factions: nod ResetOnOwnerChange: true AttackOrderPower@nod: Cursor: emp Icon: emp ChargeTime: 135 Description: E.M. Pulse LongDesc: Fires a pulse blast which disables\nall mechanical units in the area. EndChargeSound: speech-nod|00-i158.aud SelectTargetSound: speech-nod|00-i042.aud Prerequisites: emp.nod OrderName: Nodemp AttackOrderPower@gdi: Cursor: emp Icon: emp ChargeTime: 135 Description: E.M. Pulse LongDesc: Fires a pulse blast which disables\nall mechanical units in the area. EndChargeSound: speech-gdi|00-i158.aud SelectTargetSound: speech-gdi|00-i042.aud Prerequisites: emp.gdi OrderName: GDIemp