E1: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Infantry BuildPaletteOrder: 10 Prerequisites: ~barracks, ~techlevel.low Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Valued: Cost: 120 Tooltip: Name: Light Infantry UpdatesPlayerStatistics: AddToArmyValue: true Health: HP: 12500 Mobile: Speed: 71 Armament@PRIMARY: Weapon: Minigun RequiresCondition: !rank-elite Armament@ELITE: Weapon: M1Carbine RequiresCondition: rank-elite AttackFrontal: Voice: Attack WithInfantryBody: DefaultAttackSequence: attack ProducibleWithLevel: Prerequisites: barracks.upgraded RenderSprites: Image: e1.gdi FactionImages: gdi: e1.gdi nod: e1.nod RevealsShroud: Range: 5c0 E1R3: Inherits: E1 RenderSprites: Image: e1.gdi ProducibleWithLevel: Prerequisites: techlevel.low InitialLevels: 3 -Buildable: ENGINEER: Inherits: ^Soldier Inherits@selection: ^SelectableSupportUnit Valued: Cost: 500 Tooltip: Name: Engineer UpdatesPlayerStatistics: AddToArmyValue: true Buildable: Queue: Infantry BuildPaletteOrder: 40 Prerequisites: ~barracks, ~techlevel.low Description: Infiltrates and captures enemy structures.\n Unarmed Voiced: VoiceSet: Engineer Mobile: Speed: 56 Health: HP: 10000 Passenger: CustomPipType: yellow EngineerRepair: RepairsBridges: RepairNotification: BridgeRepaired CaptureManager: Captures: CaptureTypes: building PlayerExperience: 50 RenderSprites: Image: engineer.gdi FactionImages: gdi: engineer.gdi nod: engineer.nod FLAMEGUY: Inherits@1: ^ExistsInWorld Inherits@2: ^SpriteActor Mobile: Speed: 36 Locomotor: flameguy HiddenUnderFog: WithInfantryBody: IdleSequences: run Health: HP: 16000 ChangesHealth: Step: -1000 StartIfBelow: 101 ScaredyCat: PanicSequencePrefix: WithDeathAnimation: FallbackSequence: die UseDeathTypeSuffix: false HitShape: MapEditorData: Categories: System