MCV: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@selection: ^SelectableSupportUnit Buildable: Queue: Vehicle BuildPaletteOrder: 160 Prerequisites: ~factory, tech, ~techlevel.medium Description: Deploys into another Construction Yard.\n Unarmed Valued: Cost: 2500 Tooltip: Name: Mobile Construction Vehicle Selectable: DecorationBounds: 42,42 Health: HP: 100000 Armor: Type: Heavy Mobile: Speed: 42 RevealsShroud: RequiresCondition: !inside-tunnel Range: 6c0 MaxHeightDelta: 3 MustBeDestroyed: RequiredForShortGame: true BaseBuilding: Transforms: PauseOnCondition: empdisable || being-captured IntoActor: gacnst Offset: -1,-1 Facing: 384 TransformSounds: place2.aud NoTransformSounds: Voice: Move RenderSprites: Image: mcv.gdi FactionImages: gdi: mcv.gdi nod: mcv.nod HARV: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@selection: ^SelectableEconomicUnit Valued: Cost: 1400 Tooltip: Name: Harvester Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~factory, proc, ~techlevel.low Description: Collects Tiberium for processing.\n Unarmed Selectable: Bounds: 36,36 DecorationBounds: 36,36 Harvester: DeliveryBuildings: proc Capacity: 28 Resources: Tiberium, BlueTiberium BaleLoadDelay: 15 BaleUnloadDelay: 15 FullyLoadedSpeed: 100 SearchFromProcRadius: 36 SearchFromHarvesterRadius: 18 HarvestVoice: Attack DeliverVoice: Move EmptyCondition: no-tiberium Mobile: Speed: 71 Health: HP: 100000 ChangesHealth: Step: 500 Delay: 10 StartIfBelow: 50 DamageCooldown: 200 Armor: Type: Heavy RevealsShroud: RequiresCondition: !inside-tunnel Range: 4c0 MaxHeightDelta: 3 -WithVoxelBody: WithVoxelUnloadBody: Explodes: RequiresCondition: !no-tiberium Weapon: TiberiumExplosion WithHarvestOverlay: LocalOffset: 543,0,0 Palette: effect RenderSprites: Image: harv.gdi FactionImages: gdi: harv.gdi nod: harv.nod -DamagedByTerrain@VEINS: -LeavesTrails@VEINS: WithHarvesterPipsDecoration: Position: BottomLeft RequiresSelection: true Margin: 5, 2 PipCount: 7 Palette: pips ResourceSequences: Tiberium: pip-green BlueTiberium: pip-blue WithDecoration@UNDERGROUND: Sequence: harvester LPST: Inherits: ^Tank Inherits@VOXELS: ^VoxelActor Inherits@selection: ^SelectableSupportUnit -AppearsOnRadar: Buildable: Queue: Vehicle BuildPaletteOrder: 90 Prerequisites: ~factory, radar, ~techlevel.medium Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Valued: Cost: 950 Tooltip: Name: Mobile Sensor Array RequiresCondition: !deployed Tooltip@DEPLOYED: Name: Mobile Sensor Array (deployed) RequiresCondition: deployed Health: HP: 60000 Armor: Type: Wood Mobile: Speed: 85 TurnSpeed: 20 ImmovableCondition: !undeployed RequireForceMoveCondition: !undeployed RevealsShroud: RequiresCondition: !inside-tunnel && undeployed Range: 10c0 MaxHeightDelta: 3 RevealsShroud@DEPLOYED: RequiresCondition: !undeployed Range: 8c0 MaxHeightDelta: 3 WithMakeAnimation: GrantCondition@PREVIEWWORKAROUND: Condition: real-actor RenderSprites: Image: lpst.gdi FactionImages: gdi: lpst.gdi nod: lpst.nod GrantConditionOnDeploy: PauseOnCondition: empdisable || being-captured DeployedCondition: deployed UndeployedCondition: undeployed UndeployOnMove: true UndeployOnPickup: true Facing: 640 AllowedTerrainTypes: Clear, Road, DirtRoad, Rough DeploySounds: place2.aud UndeploySounds: clicky1.aud Voice: Move EntersTunnels: RequireForceMoveCondition: !undeployed Repairable: RequireForceMoveCondition: !undeployed Passenger: RequireForceMoveCondition: !undeployed WithVoxelBody: RequiresCondition: undeployed WithSpriteBody@deployed: RequiresCondition: !undeployed && real-actor DetectCloaked: RequiresCondition: !empdisable && deployed Range: 18c0 RenderDetectionCircle: TrailCount: 3 RenderVoxels: Scale: 11.5