#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Mods.RA.Air; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class CrateDropInfo : ITraitInfo { [Desc("Minimum number of crates")] public readonly int Minimum = 1; [Desc("Maximum number of crates")] public readonly int Maximum = 255; [Desc("Which terrain types can we drop on?")] public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"}; [Desc("Which terrain types count as water?")] public readonly string[] ValidWater = {"Water"}; [Desc("Average time (seconds) between crate spawn")] public readonly int SpawnInterval = 180; [Desc("Chance of generating a water crate instead of a land crate")] public readonly float WaterChance = .2f; public object Create (ActorInitializer init) { return new CrateDrop(this); } } public class CrateDrop : ITick { List crates = new List(); int ticks = 0; CrateDropInfo Info; public CrateDrop(CrateDropInfo info) { Info = info; } public void Tick(Actor self) { if (!self.World.LobbyInfo.GlobalSettings.Crates) return; if (--ticks <= 0) { ticks = Info.SpawnInterval * 25; // TODO: randomize crates.RemoveAll(x => !x.IsInWorld); // BUG: this removes crates that are cargo of a BADR! var toSpawn = Math.Max(0, Info.Minimum - crates.Count) + (crates.Count < Info.Maximum ? 1 : 0); for (var n = 0; n < toSpawn; n++) SpawnCrate(self); } } CPos? ChooseDropCell(Actor self, bool inWater, int maxTries) { for( var n = 0; n < maxTries; n++ ) { var p = self.World.ChooseRandomCell(self.World.SharedRandom); // Is this valid terrain? var terrainType = self.World.GetTerrainType(p); if (!(inWater ? Info.ValidWater : Info.ValidGround).Contains(terrainType)) continue; // Don't drop on any actors if (self.World.WorldActor.Trait().GetBuildingAt(p) != null) continue; if (self.World.ActorMap.GetUnitsAt(p).Any()) continue; return p; } return null; } void SpawnCrate(Actor self) { var inWater = self.World.SharedRandom.NextFloat() < Info.WaterChance; var pp = ChooseDropCell(self, inWater, 100); if (pp == null) return; var p = pp.Value; // self.World.AddFrameEndTask(w => { var crate = w.CreateActor(false, "crate", new TypeDictionary { new OwnerInit(w.WorldActor.Owner) }); crates.Add(crate); var startPos = w.ChooseRandomEdgeCell(); var plane = w.CreateActor("badr", new TypeDictionary { new LocationInit( startPos ), new OwnerInit( w.WorldActor.Owner), new FacingInit( Util.GetFacing(p - startPos, 0) ), new AltitudeInit( Rules.Info["badr"].Traits.Get().CruiseAltitude ), }); plane.CancelActivity(); plane.QueueActivity(new FlyAttack(Target.FromCell(p))); plane.Trait().SetLZ(p); plane.Trait().Load(plane, crate); }); } } }