[VehicleTypes] V2RL 1TNK 2TNK 3TNK 4TNK MRJ MGG ARTY HARV MCV JEEP APC MNLY [V2RL] Description=V2 Rocket Traits=Unit, Mobile, AttackBase, RenderUnitReload [1TNK] Description=Light Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=2; [2TNK] Description=Medium Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=3; [3TNK] Description=Heavy Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted Recoil=3; [4TNK] Description=Mammoth Tank Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted [MRJ] Description=Radar Jammer Traits=Unit, Mobile, RenderUnitSpinner PrimaryOffset=0,4,0,-6 SelectionPriority=3 [MGG] Description=Mobile Gap Generator Traits=Unit, Mobile, RenderUnitSpinner PrimaryOffset=0,6,0,-3 SelectionPriority=3 [ARTY] Description=Artillery Traits=Unit, Mobile, AttackBase, RenderUnit [HARV] Description=Ore Truck Traits=Harvester, Unit, Mobile, RenderUnit SelectionPriority=7 [MCV] Description=Mobile Construction Vehicle Traits=Unit, Mobile, McvDeploy, RenderUnit SelectionPriority=3 [JEEP] Description=Ranger Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,0,0,-2 MuzzleFlash=yes [APC] Description=Armored Personnel Carrier Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash PrimaryOffset=0,0,0,-4 MuzzleFlash=yes [MNLY] Description=Minelayer Traits=Unit, Mobile, RenderUnit [ShipTypes] SS DD CA LST PT [SS] Description=Submarine WaterBound=yes BuiltAt=spen Traits=Unit, Mobile, RenderUnit [DD] Description=Destroyer WaterBound=yes BuiltAt=syrd Traits=Unit, Mobile, RenderUnit [CA] Description=Cruiser WaterBound=yes BuiltAt=syrd Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted PrimaryOffset=0,17,0,-2 SecondaryOffset=0,-17,0,-2 Recoil=3 [LST] Description=Transport WaterBound=yes Traits=Unit, Mobile, RenderUnit [PT] Description=Gunboat WaterBound=yes BuiltAt=syrd Traits=Unit, Mobile, RenderUnit [PlaneTypes] MIG YAK TRAN HELI HIND ; TODO: ; U2 (spyplane) ; BADR (paratrooper/paradrop plane) [MIG] Description=Mig Attack Plane BuiltAt=afld Traits=Unit, Mobile, RenderUnit InitialFacing=192 [YAK] Description=Yak Attack Plane BuiltAt=afld Traits=Unit, Mobile, RenderUnit InitialFacing=192 [TRAN] Description=Transport Helicopter PrimaryOffset=0,14,0,-4 SecondaryOffset=0,-14,0,-2 BuiltAt=hpad Traits=Unit, Helicopter, RenderUnitRotor SecondaryAnim=rotor2 InitialFacing=20 [HELI] Description=Longbow BuiltAt=hpad Traits=Unit, Helicopter, RenderUnitRotor PrimaryOffset=0,0,0,-2 InitialFacing=20 [HIND] Description=Hind BuiltAt=hpad Traits=Unit, Helicopter, RenderUnitRotor InitialFacing=20 [DefenseTypes] IRON PDOX PBOX HBOX TSLA GUN AGUN FTUR GAP SAM MSLO ; SBAG ; BRIK ; FENC [BuildingTypes] ATEK WEAP SYRD SPEN FACT PROC SILO HPAD DOME AFLD POWR APWR STEK BARR TENT KENN FIX FACF WEAF SYRF SPEF DOMF ; TODO? : campaign-specific stuff - FCOM, civilian buildings, etc ; `Dimensions` is the size of a box that will include the whole building, excluding bib. ; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too) ; `Footprint` is the pathability and buildability of each cell occupied by the building ; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot) ; x : Solid. cannot be walked on or built on. ; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery) ; `Produces` is a category of objects that this building can produce. [IRON] Description=Iron Curtain Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 [ATEK] Description=Allied Tech Center Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 [PDOX] Description=Chronosphere Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 [WEAP] Description=War Factory Traits=Building, RenderWarFactory, RallyPoint, Production Dimensions=3,2 Footprint=xxx xxx Produces=Vehicle RallyPoint=1,3 SelectionPriority=3 [SYRD] Description=Shipyard Traits=Building, RenderBuilding, ProductionSurround Dimensions=3,3 Footprint=xxx xxx xxx Produces=Ship SelectionPriority=3 [SPEN] Description=Sub Pen Traits=Building, RenderBuilding, ProductionSurround Dimensions=3,3 Footprint=xxx xxx xxx Produces=Ship SelectionPriority=3 [PBOX] Description=Pillbox Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x SelectionPriority=3 [HBOX] Description=Camo Pillbox Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x SelectionPriority=3 [TSLA] Description=Tesla Coil Traits=Building, RenderBuilding Dimensions=1,2 Footprint=_ x SelectionPriority=3 [GUN] Description=Turret Traits=Building, Turreted, RenderBuildingTurreted Dimensions=1,1 Footprint=x SelectionPriority=3 InitialFacing=50 [AGUN] Description=AA Gun Traits=Building, Turreted, RenderBuildingTurreted Dimensions=1,2 Footprint=_ x SelectionPriority=3 InitialFacing=224 [FTUR] Description=Flame Turret Traits=Building, RenderBuilding Dimensions=1,1 Footprint=x SelectionPriority=3 [FACT] Description=Construction Yard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx Produces=Building,Defense SelectionPriority=3 [PROC] Description=Ore Refinery Traits=Building, RenderBuilding, AcceptsOre Dimensions=3,3 Footprint=_x_ xxx x== SelectionPriority=3 [SILO] Description=Silo Traits=Building, RenderBuildingOre Dimensions=1,1 Footprint=x SelectionPriority=3 [HPAD] Description=Helipad Traits=Building, RenderBuilding, Production Dimensions=2,2 Footprint=xx xx Produces=Plane SelectionPriority=3 SpawnOffset=0,0 ; todo: push this up a bit, but we've got a z-order issue first. [DOME] Description=Radar Dome Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 [GAP] Description=Gap Generator Traits=Building, RenderBuilding Dimensions=1,2 Footprint=_ x SelectionPriority=3 [SAM] Description=SAM Site Traits=Building, Turreted, RenderBuildingTurreted Dimensions=2,1 Footprint=xx SelectionPriority=3 [MSLO] Description=Missile Silo Traits=Building, RenderBuilding Dimensions=2,1 Footprint=xx SelectionPriority=3 [AFLD] Description=Airstrip Traits=Building, RenderBuilding, Production Dimensions=3,2 Footprint=xxx xxx Produces=Plane SelectionPriority=3 [POWR] Description=Power Plant Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 [APWR] Description=Advanced Power Plant Traits=Building, RenderBuilding Dimensions=3,3 Footprint=___ xxx xxx SelectionPriority=3 [STEK] Description=Soviet Tech Center Traits=Building, RenderBuilding Dimensions=3,2 Footprint=xxx xxx SelectionPriority=3 [BARR] Description=Soviet Barracks Traits=Building, RenderBuilding, RallyPoint, Production Dimensions=2,2 Footprint=xx xx Produces=Infantry RallyPoint=1,3 SelectionPriority=3 [TENT] Description=Allied Barracks Traits=Building, RenderBuilding, RallyPoint, Production Dimensions=2,2 Footprint=xx xx Produces=Infantry RallyPoint=1,3 SelectionPriority=3 [KENN] Description=Kennel Traits=Building, RenderBuilding, RallyPoint, Production Dimensions=1,1 Footprint=x RallyPoint=1,2 SelectionPriority=3 [FIX] Description=Service Depot Traits=Building, RenderBuilding Dimensions=3,3 Footprint=_x_ xxx _x_ SelectionPriority=3 [FACF] Description=Fake Construction Yard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx SelectionPriority=3 [WEAF] Description=Fake War Factory Traits=Building, RenderWarFactory Dimensions=3,2 Footprint=xxx xxx SelectionPriority=3 [SYRF] Description=Fake Shipyard Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx SelectionPriority=3 [SPEF] Description=Fake Sub Pen Traits=Building, RenderBuilding Dimensions=3,3 Footprint=xxx xxx xxx SelectionPriority=3 [DOMF] Description=Fake Radar Dome Traits=Building, RenderBuilding Dimensions=2,2 Footprint=xx xx SelectionPriority=3 ;[SBAG] ;Description=Sandbags ;SelectionPriority=3 ;[BRIK] ;Description=Concrete Wall ;SelectionPriority=3 ;[FENC] ;Description=Wire Fence ;SelectionPriority=3 [InfantryTypes] DOG E1 E2 E3 E4 E6 SPY THF E7 MEDI [DOG] Description=Attack Dog BuiltAt=KENN Voice=DogVoice [E1] Description=Rifle Infantry Traits=Unit, Mobile, InfantrySquad SquadSize=3 [E2] Description=Grenadier [E3] Description=Rocket Soldier Traits=Unit, Mobile, InfantrySquad SquadSize=2 [E4] Description=Flamethrower [E6] Description=Engineer Traits=Unit, Mobile, InfantrySquad Voice=EngineerVoice [SPY] Description=Spy Voice=SpyVoice [THF] Description=Thief Voice=MedicVoice [E7] Description=Tanya Voice=TanyaVoice [MEDI] Description=Medic Voice=MedicVoice [WeaponTypes] Colt45 ZSU-23 Vulcan Maverick Camera FireballLauncher Flamer Sniper ChainGun Pistol M1Carbine Dragon Hellfire Grenade 75mm 90mm 105mm 120mm TurretGun MammothTusk 155mm M60mg Napalm TeslaZap Nike RedEye 8Inch Stinger TorpTube 2Inch DepthCharge ParaBomb DogJaw Heal SCUD [ProjectileTypes] Invisible LeapDog Cannon Ack Torpedo FROG HeatSeeker LaserGuided AAMissile Lobbed Catapult Bomblet Ballistic Parachute GPSSatellite NukeUp NukeDown Fireball [WarheadTypes] SA HE AP Fire HollowPoint Super Organic Nuke [HE] ImpactSound=kaboom25 WaterImpactSound=splash9 [General] OreChance=.02 [VoiceTypes] GenericVoice VehicleVoice EngineerVoice MedicVoice TanyaVoice DogVoice SpyVoice ThiefVoice CivilianMaleVoice CivilianFemaleVoice EinsteinVoice [GenericVoice] SovietVariants=.r01,.r03 AlliedVariants=.v01,.v03 Select=await1,ready,report1,yessir1 Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit [VehicleVoice] SovietVariants=.r00,.r02 AlliedVariants=.v00,.v02 Select=vehic1,yessir1,report1,await1 Move=ackno,affirm1 [EngineerVoice] Select=eengin1,eyessir1 Move=eaffirm1,emovout1 [MedicVoice] Select=mrespon1,myessir1 Move=maffirm1,mmovout1 [TanyaVoice] Select=yo1,yes1,yeah Move=rokroll1,onit1,cmon1 Attack=tuffguy1,bombit1,gotit1 [DogVoice] Select= Move=dogy1 Attack=dogg5p,dogw3px [SpyVoice] Select=syessir1,scomnd1 Move=sonway1,sindeed1 Attack=sking1 [ThiefVoice] Select=swhat1,syeah1 Move=saffirm1,smout1,sokay1 [CivilianMaleVoice] Select=guyyeah1 Move=guyokay1 [CivilianFemaleVoice] Select=girlyeah Move=girlokay [EinsteinVoice] Select=einah1,einok1,einyes1 Move=einah1,einok1,einyes1