using System; using System.Drawing; using System.Windows.Forms; using Ijw.DirectX; using OpenRa.FileFormats; namespace OpenRa.Game.Graphics { class Renderer { readonly GraphicsDevice device; public Shader SpriteShader { get; private set; } /* note: shared shader params */ public Shader LineShader { get; private set; } public void SetPalette(HardwarePalette hp) { SpriteShader.SetValue("Palette", hp.Texture); } public Renderer(Control host, Size resolution, bool windowed) { host.ClientSize = resolution; device = GraphicsDevice.Create(host, resolution.Width, resolution.Height, windowed, false); SpriteShader = new Shader(device, FileSystem.Open("sprite.fx")); SpriteShader.Quality = ShaderQuality.Low; LineShader = new Shader(device, FileSystem.Open("line.fx")); LineShader.Quality = ShaderQuality.High; } public GraphicsDevice Device { get { return device; } } public void BeginFrame( float2 r1, float2 r2, float2 scroll ) { device.Begin(); SpriteShader.SetValue("Scroll", scroll); SpriteShader.SetValue("r1", r1); SpriteShader.SetValue("r2", r2); SpriteShader.Commit(); } public void EndFrame() { device.End(); device.Present(); } public void DrawBatch(FvfVertexBuffer vertices, IndexBuffer indices, Range vertexRange, Range indexRange, Texture texture, PrimitiveType type) where T : struct { SpriteShader.SetValue("DiffuseTexture", texture); SpriteShader.Commit(); vertices.Bind(0); indices.Bind(); device.DrawIndexedPrimitives(type, vertexRange, indexRange); } public void DrawBatch(FvfVertexBuffer vertices, IndexBuffer indices, int vertexPool, int numPrimitives, Texture texture, PrimitiveType type) where T : struct { SpriteShader.SetValue("DiffuseTexture", texture); SpriteShader.Commit(); vertices.Bind(0); indices.Bind(); device.DrawIndexedPrimitives(type, vertexPool, numPrimitives); } } }