using System.Collections.Generic; using System.Linq; using OpenRa.Graphics; namespace OpenRa.Traits { class CloakInfo : ITraitInfo { public readonly float CloakDelay = 1.2f; // Seconds public readonly string CloakSound = "ironcur9.aud"; public readonly string UncloakSound = "ironcur9.aud"; public object Create(Actor self) { return new Cloak(self); } } class Cloak : IRenderModifier, INotifyAttack, ITick { [Sync] int remainingUncloakTime = 2; /* setup for initial cloak */ Actor self; public Cloak(Actor self) { this.self = self; } public void Attacking(Actor self) { if (remainingUncloakTime <= 0) OnCloak(); remainingUncloakTime = (int)(self.Info.Traits.Get().CloakDelay * 25); } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { if (remainingUncloakTime > 0) return rs; if (self.Owner == self.World.LocalPlayer) return rs.Select(a => a.WithPalette("shadow")); else return new Renderable[] { }; } public void Tick(Actor self) { if (remainingUncloakTime > 0) if (--remainingUncloakTime <= 0) OnUncloak(); } void OnCloak() { Sound.Play(self.Info.Traits.Get().CloakSound); } void OnUncloak() { Sound.Play(self.Info.Traits.Get().UncloakSound); } } }