using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OpenRa.Traits { class CrateSpawnerInfo : ITraitInfo { public readonly int CrateMinimum = 1; // Minumum number of crates public readonly int CrateMaximum = 255; // Maximum number of crates public readonly int CrateRadius = 3; // Radius of crate effect TODO: This belongs on the crate effect itself public readonly int CrateRegen = 180; // Average time (seconds) between crate spawn public readonly float WaterCrateChance = 0.2f; // Change of generating a water crate instead of a land crate public object Create(Actor self) { return new CrateSpawner(self); } } class CrateSpawner { Actor self; public CrateSpawner(Actor self) { this.self = self; } } }