#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { public abstract class DirectionalSupportPowerInfo : SupportPowerInfo { [Desc("Enables the player directional targeting")] public readonly bool UseDirectionalTarget = false; [SequenceReference(nameof(DirectionArrowAnimation), allowNullImage: true)] public readonly string[] Arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" }; [Desc("Animation used to render the direction arrows.")] public readonly string DirectionArrowAnimation = null; [PaletteReference] [Desc("Palette for direction cursor animation.")] public readonly string DirectionArrowPalette = "chrome"; } public class DirectionalSupportPower : SupportPower { readonly DirectionalSupportPowerInfo info; public DirectionalSupportPower(Actor self, DirectionalSupportPowerInfo info) : base(self, info) { this.info = info; } public override void SelectTarget(Actor self, string order, SupportPowerManager manager) { if (info.UseDirectionalTarget) self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, info); else base.SelectTarget(self, order, manager); } } }