E1: Inherits: ^Infantry Valued: Cost: 100 Tooltip: Name: Minigunner Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Icon: e1icnh Buildable: BuildPaletteOrder: 10 Owner: gdi, nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 50 Armament: Weapon: M16 AttackFrontal: RenderInfantryProne: IdleAnimations: idle1,idle2,idle3,idle4 DetectCloaked: Range: 2 E2: Inherits: ^Infantry Valued: Cost: 160 Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Icon: e2icnh Buildable: BuildPaletteOrder: 40 Prerequisites: pyle Owner: gdi Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 5 Health: HP: 50 Armament: Weapon: Grenade LocalOffset: 0,0,427 FireDelay: 15 AttackFrontal: RenderInfantryProne: IdleAnimations: idle1,idle2 Explodes: Weapon: GrenadierExplode EmptyWeapon: GrenadierExplode Chance: 50 DetectCloaked: Range: 2 E3: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Rocket Soldier Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry Icon: e3icnh Buildable: BuildPaletteOrder: 20 Owner: nod, gdi Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 3 TerrainSpeeds: Clear: 100 Rough: 100 Road: 100 Tiberium: 100 PathingCost: 1000 BlueTiberium: 100 PathingCost: 1000 Beach: 100 Health: HP: 25 RevealsShroud: Range: 3 # range value is 1 in C&C, but OpenRA renders vision slightly differently Armament: Weapon: Rockets LocalOffset: 256,43,341 FireDelay: 5 AttackFrontal: RenderInfantryProne: IdleAnimations: idle1,idle2 DetectCloaked: Range: 2 E4: Inherits: ^Infantry Valued: Cost: 200 Tooltip: Name: Flamethrower Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Icon: e4icnh Buildable: BuildPaletteOrder: 40 Owner: nod Prerequisites: hand Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 5 Health: HP: 70 Armament: Weapon: Flamethrower LocalOffset: 85,0,171 FireDelay: 3 AttackFrontal: WithMuzzleFlash: RenderInfantryProne: IdleAnimations: idle1,idle2 #explodes somehow DetectCloaked: Range: 2 E5: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Chem Warrior Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles Icon: e5icnh Buildable: BuildPaletteOrder: 50 Owner: nod Prerequisites: tmpl Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 TerrainSpeeds: Tiberium: 100 PathingCost: 100 BlueTiberium: 100 PathingCost: 100 Health: HP: 70 Armament: Weapon: Chemspray LocalOffset: 85,0,384 FireDelay: 3 AttackFrontal: WithMuzzleFlash: -PoisonedByTiberium: RenderInfantryProne: IdleAnimations: idle1,idle2 DetectCloaked: Range: 2 E6: Inherits: ^Infantry Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Icon: e6icnh Buildable: BuildPaletteOrder: 30 Owner: gdi,nod Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 4 Health: HP: 25 RevealsShroud: Range: 4 # range value is 2 in C&C, but OpenRA renders vision slightly differently Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building, husk -AutoTarget: AttackMove: JustMove: true RenderInfantryProne: IdleAnimations: idle1,idle2 DetectCloaked: Range: 2 RMBO: Inherits: ^Infantry Valued: Cost: 1000 Tooltip: Icon: rmboicnh Name: Commando Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: BuildPaletteOrder: 50 Owner: gdi, nod Prerequisites: techbuilding Selectable: Bounds: 12,17,0,-6 Voice: CommandoVoice Mobile: Speed: 5 Health: HP: 100 Passenger: PipType: Red RevealsShroud: Range: 7 # range value is 5 in C&C, but OpenRA renders vision slightly differently AutoTarget: ScanRadius: 5 C4Demolition: C4Delay: 45 Armament: Weapon: Sniper AttackFrontal: RenderInfantryProne: IdleAnimations: idle1,idle2,idle3 AnnounceOnBuild: AnnounceOnKill: DetectCloaked: Range: 2