#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Orders; using OpenRA.Traits; using OpenRA.FileFormats; namespace OpenRA.Widgets { class DefaultInputControllerWidget : Widget { public DefaultInputControllerWidget() : base() {} protected DefaultInputControllerWidget(DefaultInputControllerWidget widget) : base(widget) {} public override void DrawInner( World world ) { var selbox = SelectionBox; if (selbox == null) return; var a = selbox.Value.First; var b = new float2(selbox.Value.Second.X - a.X, 0); var c = new float2(0, selbox.Value.Second.Y - a.Y); Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White); Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White); Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White); Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White); foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second)) world.WorldRenderer.DrawSelectionBox(u, Color.Yellow); Game.Renderer.LineRenderer.Flush(); } static internal bool scrollUp = false; static internal bool scrollDown = false; static internal bool scrollLeft = false; static internal bool scrollRight = false; // TODO: need a mechanism to say "i'll only handle this info if NOTHING else has" // For now, ensure that this widget recieves the input last or it will eat it float2 dragStart, dragEnd; public override bool HandleInputInner(MouseInput mi) { var xy = Game.viewport.ViewToWorld(mi); var world = Game.world; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { dragStart = dragEnd = xy; ApplyOrders(world, xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) dragEnd = xy; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { if (world.OrderGenerator is UnitOrderGenerator) { var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy); world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); } dragStart = dragEnd = xy; } if (mi.Event == MouseInputEvent.Move && (mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right))) Game.viewport.Scroll(Widget.LastMousePos - mi.Location); if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) dragStart = dragEnd = xy; if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) ApplyOrders(world, xy, mi); return true; } public Pair? SelectionBox { get { if (dragStart == dragEnd) return null; return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd); } } public void ApplyOrders(World world, float2 xy, MouseInput mi) { if (world.OrderGenerator == null) return; var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray(); Game.orderManager.IssueOrders( orders ); // Find an actor with a phrase to say var done = false; foreach (var o in orders) { foreach (var v in o.Subject.traits.WithInterface()) { if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject)) { done = true; break; } } if (done) break; } } public override string GetCursor(int2 pos) { var world = Game.world; int sync = world.SyncHash(); try { if (!world.GameHasStarted) return "default"; var mi = new MouseInput { Location = pos, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; return Game.world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi ); } finally { if( sync != world.SyncHash() ) throw new InvalidOperationException( "Desync in InputControllerWidget.GetCursor" ); } } public override bool LoseFocus (MouseInput mi) { scrollUp = scrollDown = scrollLeft = scrollRight = false; return base.LoseFocus(mi); } public override bool HandleKeyPressInner(KeyInput e) { // Take the input if *nothing* else is focused if (!Focused && Widget.SelectedWidget != null) return false; if (e.Event == KeyInputEvent.Down) { switch (e.KeyName) { case "up": scrollUp = true; break; case "down": scrollDown = true; break; case "left": scrollLeft = true; break; case "right": scrollRight = true; break; } if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0])) Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers); if (e.KeyChar == 08) GotoNextBase(); } else { switch (e.KeyName) { case "up": scrollUp = false; break; case "down": scrollDown = false; break; case "left": scrollLeft = false; break; case "right": scrollRight = false; break; } } return true; } public override void Tick(World world) { if (scrollUp == true) Game.viewport.Scroll(new float2(0, -10)); if (scrollRight == true) Game.viewport.Scroll(new float2(10, 0)); if (scrollDown == true) Game.viewport.Scroll(new float2(0, 10)); if (scrollLeft == true) Game.viewport.Scroll(new float2(-10, 0)); } public void GotoNextBase() { var world = Game.world; var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait().ToArray(); if (!bases.Any()) return; var next = bases .Select( b => b.Actor ) .SkipWhile(b => world.Selection.Actors.Contains(b)) .Skip(1) .FirstOrDefault(); if (next == null) next = bases.Select(b => b.Actor).First(); world.Selection.Combine(world, new Actor[] { next }, false, true); Game.viewport.Center(world.Selection.Actors); } public override Widget Clone() { return new DefaultInputControllerWidget(this); } } }