#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Widgets { public class RadarBinWidget : Widget { static float2 radarOpenOrigin = new float2(Game.viewport.Width - 215, 29); static float2 radarClosedOrigin = new float2(Game.viewport.Width - 215, -166); public static float2 radarOrigin = radarClosedOrigin; float radarMinimapHeight; const int radarSlideAnimationLength = 15; const int radarActivateAnimationLength = 5; int radarAnimationFrame = 0; bool radarAnimating = false; bool hasRadar = false; string radarCollection; World world; float previewScale = 0; RectangleF mapRect = Rectangle.Empty; int2 previewOrigin; Sprite terrainSprite; Sprite customTerrainSprite; Sprite actorSprite; Sprite shroudSprite; public void SetWorld(World world) { this.world = world; var size = Math.Max(world.Map.Width, world.Map.Height); previewScale = Math.Min(192f / world.Map.Width, 192f / world.Map.Height); previewOrigin = new int2(9 + (int)(radarOpenOrigin.X + previewScale * (size - world.Map.Width)/2), (int)(radarOpenOrigin.Y + previewScale * (size - world.Map.Height)/2)); mapRect = new RectangleF(previewOrigin.X, previewOrigin.Y, (int)(world.Map.Width * previewScale), (int)(world.Map.Height * previewScale)); // Only needs to be done once var terrainBitmap = Minimap.TerrainBitmap(world.Map); var r = new Rectangle( 0, 0, world.Map.Width, world.Map.Height ); var s = new Size( terrainBitmap.Width, terrainBitmap.Height ); terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); terrainSprite.sheet.Texture.SetData(terrainBitmap); // Data is set in Tick() customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha); } public override string GetCursor(int2 pos) { if (world == null || !hasRadar) return null; var loc = MinimapPixelToCell(pos); var mi = new MouseInput { Location = loc, Button = MouseButton.Right, Modifiers = Game.GetModifierKeys() }; var cursor = Game.world.OrderGenerator.GetCursor( world, loc, mi ); if (cursor == null) return "default"; return SequenceProvider.HasCursorSequence(cursor+"-minimap") ? cursor+"-minimap" : cursor; } public override bool HandleInputInner(MouseInput mi) { if (!hasRadar || radarAnimating) return false; // we're not set up for this. if (!mapRect.Contains(mi.Location.ToPointF())) return false; var loc = MinimapPixelToCell(mi.Location); if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left) Game.viewport.Center(loc); if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right) { // fake a mousedown/mouseup here var fakemi = new MouseInput { Event = MouseInputEvent.Down, Button = MouseButton.Right, Modifiers = mi.Modifiers, Location = (loc * Game.CellSize - Game.viewport.Location).ToInt2() }; Widget.HandleInput(Game.world, fakemi); fakemi.Event = MouseInputEvent.Up; Widget.HandleInput(Game.world, fakemi); } return true; } public override Rectangle EventBounds { get { return new Rectangle((int)mapRect.X, (int)mapRect.Y, (int)mapRect.Width, (int)mapRect.Height);} } public override void DrawInner(World world) { radarCollection = "radar-" + world.LocalPlayer.Country.Race; Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "left"), radarOrigin, "chrome"); Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "right"), radarOrigin + new float2(201, 0), "chrome"); Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bottom"), radarOrigin + new float2(0, 192), "chrome"); Game.Renderer.RgbaSpriteRenderer.DrawSprite(ChromeProvider.GetImage(radarCollection, "bg"), radarOrigin + new float2(9, 0), "chrome"); // Don't draw the radar if the tray is moving if (radarAnimationFrame >= radarSlideAnimationLength) { var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Height * previewScale * (1 - radarMinimapHeight)/2); var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight); Game.Renderer.RgbaSpriteRenderer.DrawSprite(terrainSprite, o, "chrome", s); Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, "chrome", s); Game.Renderer.RgbaSpriteRenderer.DrawSprite(actorSprite, o, "chrome", s); Game.Renderer.RgbaSpriteRenderer.DrawSprite(shroudSprite, o, "chrome", s); Game.Renderer.RgbaSpriteRenderer.Flush(); // Draw viewport rect if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength) { var tl = CellToMinimapPixel(new int2((int)(Game.viewport.Location.X/Game.CellSize), (int)(Game.viewport.Location.Y/Game.CellSize))); var br = CellToMinimapPixel(new int2((int)((Game.viewport.Location.X + Game.viewport.Width)/Game.CellSize), (int)((Game.viewport.Location.Y + Game.viewport.Height)/Game.CellSize))); var tr = new int2(br.X, tl.Y); var bl = new int2(tl.X, br.Y); Game.Renderer.LineRenderer.Flush(); Game.Renderer.Device.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height); Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + tl, Game.viewport.Location + tr, Color.White, Color.White); Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + tr, Game.viewport.Location + br, Color.White, Color.White); Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + br, Game.viewport.Location + bl, Color.White, Color.White); Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + bl, Game.viewport.Location + tl, Color.White, Color.White); Game.Renderer.LineRenderer.Flush(); Game.Renderer.Device.DisableScissor(); } } } int updateTicks = 0; public override void Tick(World w) { var hasRadarNew = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(a => a.Trait.IsActive); if (hasRadarNew != hasRadar) radarAnimating = true; hasRadar = hasRadarNew; // Build the radar image if (hasRadar) { --updateTicks; if (updateTicks <= 0) { updateTicks = 12; customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world)); } if (updateTicks == 8) actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world)); if (updateTicks == 4) shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world)); } if (!radarAnimating) return; // Increment frame if (hasRadar) radarAnimationFrame++; else radarAnimationFrame--; // Calculate radar bin position if (radarAnimationFrame <= radarSlideAnimationLength) radarOrigin = float2.Lerp(radarClosedOrigin, radarOpenOrigin, radarAnimationFrame * 1.0f / radarSlideAnimationLength); var eva = Rules.Info["world"].Traits.Get(); // Play radar-on sound at the start of the activate anim (open) if (radarAnimationFrame == radarSlideAnimationLength && hasRadar) Sound.Play(eva.RadarUp); // Play radar-on sound at the start of the activate anim (close) if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength - 1 && !hasRadar) Sound.Play(eva.RadarDown); // Minimap height if (radarAnimationFrame >= radarSlideAnimationLength) radarMinimapHeight = float2.Lerp(0, 1, (radarAnimationFrame - radarSlideAnimationLength) * 1.0f / radarActivateAnimationLength); // Animation is complete if (radarAnimationFrame == (hasRadar ? radarSlideAnimationLength + radarActivateAnimationLength : 0)) radarAnimating = false; } int2 CellToMinimapPixel(int2 p) { return new int2((int)(mapRect.X +previewScale*(p.X - world.Map.TopLeft.X)), (int)(mapRect.Y + previewScale*(p.Y - world.Map.TopLeft.Y))); } int2 MinimapPixelToCell(int2 p) { return new int2(world.Map.TopLeft.X + (int)((p.X - mapRect.X)/previewScale), world.Map.TopLeft.Y + (int)((p.Y - mapRect.Y)/previewScale)); } } }