V19: Inherits: ^TechBuilding CashTrickler: Building: Footprint: x Dimensions: 1,1 Tooltip: Name: Oil Derrick LeavesHusk: HuskActor: V19.Husk V19.Husk: Inherits: ^CivBuildingHusk RenderSprites: WithSpriteBody: StartSequence: fire-start Sequence: fire-loop Building: Footprint: x Dimensions: 1,1 Tooltip: Name: Oil Derrick (Destroyed) HOSP: Inherits: ^TechBuilding Selectable: Priority: 0 Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 1000 Tooltip: Name: Hospital LeavesHusk: HuskActor: HOSP.Husk Bib: HasMinibib: Yes ProvidesPrerequisite@buildingname: HOSP.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Hospital (Destroyed) Bib: HasMinibib: Yes BIO: Inherits: ^TechBuilding Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Biological Lab Exit@1: SpawnOffset: 0,-426,0 ExitCell: 0,-1 Production: Produces: Biolab ProductionQueue: Type: Biolab Group: Infantry RequireOwner: false BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: RallyPoint: RallyPoint: -1,-1 LeavesHusk: HuskActor: BIO.Husk ProvidesPrerequisite@buildingname: BIO.Husk: Inherits: ^CivBuildingHusk Building: Footprint: xx xx Dimensions: 2,2 Tooltip: Name: Biological Lab (Destroyed) MISS: Inherits: ^CivBuilding RenderBuilding: Building: Footprint: xxx xxx Dimensions: 3,2 Tooltip: Name: Tech Center Buildable: Queue: Building BuildPaletteOrder: 1000 Prerequisites: ~disabled Valued: Cost: 2000 Bib: HasMinibib: Yes WithMakeAnimation: ProvidesPrerequisite@buildingname: