FlametankExplode: Warhead@1Dam: SpreadDamage Spread: 1c0 Damage: 100 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Eff: CreateEffect Explosion: big_napalm ImpactSound: xplobig6.aud HeliCrash: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplos.aud HeliExplode: Warhead@1Dam: SpreadDamage DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect Explosion: small_building ImpactSound: xplos.aud UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplobig6.aud UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosion: big_frag ImpactSound: xplobig4.aud GrenadierExplode: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 10 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplosml2.aud Napalm.Crate: Warhead@1Dam: SpreadDamage Spread: 170 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: None: 90 Wood: 100 Light: 60 Heavy: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: med_napalm ImpactSound: flamer2.aud