Flamethrower: ReloadDelay: 55 Range: 2c512 InvalidTargets: Wall Report: FLAMER2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 40 InvalidTargets: Wall Versus: None: 100 Wood: 100 Light: 100 Heavy: 20 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: flamer2.aud BigFlamer: ReloadDelay: 50 Range: 3c512 InvalidTargets: Wall Report: FLAMER2.AUD Projectile: Bullet Speed: 341 Burst: 2 BurstDelay: 25 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 75 InvalidTargets: Wall Versus: None: 100 Wood: 100 Light: 67 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: med_napalm ImpactSound: flamer2.aud Chemspray: ReloadDelay: 65 Range: 3c0 Report: FLAMER2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 80 Versus: None: 100 Wood: 35 Light: 75 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: chemball ImpactSound: xplos.aud Grenade: ReloadDelay: 50 Range: 4c0 Report: toss1.aud Projectile: Bullet Speed: 140 Blockable: false Angle: 62 Inaccuracy: 213 Image: BOMB Warhead@1Dam: SpreadDamage Spread: 341 Damage: 50 Versus: None: 100 Wood: 50 Light: 75 Heavy: 35 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: small_poof ImpactSound: xplos.aud Napalm: ValidTargets: Ground, Water ReloadDelay: 4 Range: 2c0 Burst: 2 BurstDelay: 2 Projectile: GravityBomb Image: BOMBLET Warhead@1Dam: SpreadDamage Spread: 341 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water Versus: None: 100 Wood: 100 Light: 100 Heavy: 80 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosion: med_napalm ImpactSound: flamer2.aud Laser: ReloadDelay: 1 Range: 7c512 Charges: true Report: OBELRAY1.AUD Projectile: LaserZap BeamWidth: 2 HitAnim: laserfire Warhead@1Dam: SpreadDamage Spread: 42 Damage: 360 Versus: Wood: 50 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Tiberium: ReloadDelay: 16 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 2 DamageTypes: TiberiumDeath TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Res: CreateResource AddsResourceType: Tiberium Size: 1,1 Warhead@3Eff: CreateEffect Explosion: chemball ImpactSound: xplosml2.aud Heal: ReloadDelay: 4 Warhead@1Dam: SpreadDamage Spread: 42 Damage: -1 Tail: ReloadDelay: 30 Range: 1c0 Report: dinoatk1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Horn: ReloadDelay: 20 Range: 1c0 Report: dinoatk1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 120 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Teeth: ReloadDelay: 30 Range: 1c0 Report: dinoatk1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Claw: ReloadDelay: 10 Range: 1c0 Report: dinoatk1.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: 60 Versus: None: 90 Wood: 10 Light: 30 Heavy: 10 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Demolish: Warhead@1Dam: SpreadDamage DamageTypes: DefaultDeath Warhead@2Eff: CreateEffect Explosion: building ImpactSound: xplobig6.aud