Sniper: Report: RAMGUN2.AUD ValidTargets: Infantry ReloadDelay: 40 Range: 6c0 Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 ValidTargets: Infantry DamageTypes: Prone50Percent, TriggerProne, BulletDeath HighV: ReloadDelay: 25 Range: 6c0 Report: GUN8.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 683 Damage: 30 Versus: None: 100 Wood: 50 Light: 70 Heavy: 35 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs HeliAGGun: ReloadDelay: 20 Burst: 2 BurstDelay: 0 Range: 4c0 MinRange: 0c768 ValidTargets: Ground Report: gun5.aud Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 256 Damage: 20 ValidTargets: Ground Versus: None: 100 Wood: 50 Light: 75 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs HeliAAGun: ReloadDelay: 20 Burst: 2 BurstDelay: 0 Range: 4c0 MinRange: 0c768 ValidTargets: Air Report: gun5.aud Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 ValidTargets: Air Versus: None: 100 Wood: 50 Light: 50 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs Pistol: ReloadDelay: 7 Range: 3c0 InvalidTargets: Wall Report: GUN18.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1 InvalidTargets: Wall Versus: None: 100 Wood: 50 Light: 50 Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piff M16: ReloadDelay: 20 Range: 4c0 InvalidTargets: Wall Report: MGUN2.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 InvalidTargets: Wall Versus: None: 100 Wood: 25 Light: 30 Heavy: 10 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piff MachineGun: ReloadDelay: 20 Burst: 5 InvalidTargets: Wall Range: 4c0 Report: MGUN11.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 InvalidTargets: Wall Versus: None: 100 Wood: 20 Light: 50 Heavy: 15 Concrete: 10 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs Vulcan: ValidTargets: Ground, Water ReloadDelay: 2 Range: 6c0 Report: gun5.aud Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 426 Damage: 100 ValidTargets: Ground, Water Versus: None: 100 Wood: 25 Light: 100 Heavy: 35 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs APCGun: ReloadDelay: 18 Range: 5c0 Report: gun20.aud ValidTargets: Ground Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 ValidTargets: Ground Versus: None: 50 Wood: 50 Light: 100 Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosion: small_poof APCGun.AA: ReloadDelay: 18 Range: 7c0 Report: gun20.aud ValidTargets: Air Projectile: Bullet Speed: 1c682 Blockable: false Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 ValidTargets: Air Versus: Heavy: 50 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Eff: CreateEffect Explosion: small_frag