^BaseWorld: Inherits: ^Palettes AlwaysVisible: ScreenMap: ActorMap: MusicPlaylist: VictoryMusic: score DefeatMusic: score TerrainGeometryOverlay: ShroudRenderer: ShroudVariants: typea, typeb, typec, typed FogVariants: typea, typeb, typec, typed Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10 OverrideFullShroud: full OverrideFullFog: full ShroudBlend: Multiply Faction@Random: Name: Any InternalName: Random RandomFactionMembers: atreides, harkonnen, ordos Description: Select a random House. Faction@Atreides: Name: Atreides InternalName: atreides Description: House Atreides\nThe noble Atreides, from the water world of Caladan,\nrely on their ornithopters to ensure air superiority.\nThey have allied themselves with the Fremen, the fearsome\nnative warriors of Dune that can move undetected in battle. Faction@Harkonnen: Name: Harkonnen InternalName: harkonnen Description: House Harkonnen\nThe evil Harkonnen will stop at nothing to gain control of the spice.\nThey rely on brute force and atomic weapons to achieve their goals:\nwealth, and the destruction of House Atreides. Faction@Ordos: Name: Ordos InternalName: ordos Description: House Ordos\nThe insidious Ordos of the icy planet Sigma Draconis IV\nare known for their wealth, greed and treachery.\nRelying heavily on mercenaries they often resort\nto sabotage and forbidden Ixian technologies. Faction@Corrino: Name: Corrino InternalName: corrino Selectable: false ResourceType@Spice: ResourceType: 1 Palette: d2k TerrainType: Spice Variants: spice MaxDensity: 20 ValuePerUnit: 25 Name: Spice PipColor: green AllowedTerrainTypes: Sand AllowUnderActors: true LoadWidgetAtGameStart: World: Inherits: ^BaseWorld ChatCommands: DevCommands: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE WormManager: CrateSpawner: Minimum: 0 Maximum: 2 SpawnInterval: 60 WaterChance: 0 ValidGround: Sand, Dune, Rock DomainIndex: PathfinderDebugOverlay: BuildableTerrainLayer: D2kResourceLayer: ResourceClaimLayer: SmudgeLayer@Rock: Type: RockCrater Sequence: rockcraters SmokePercentage: 0 SmudgeLayer@Sand: Type: SandCrater Sequence: sandcraters SmokePercentage: 0 SpawnMapActors: CreateMPPlayers: MPStartLocations: MPStartUnits@mcv: Class: none ClassName: MCV Only BaseActor: mcv Races: atreides, ordos, harkonnen MPStartUnits@lightatreides: Class: light ClassName: Light Support Races: atreides BaseActor: mcv SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, quad InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@lightharkonnen: Class: light ClassName: Light Support Races: harkonnen BaseActor: mcv SupportActors: rifle, rifle, rifle, bazooka, bazooka, trike, quad InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@lightordos: Class: light ClassName: Light Support Races: ordos BaseActor: mcv SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, quad InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavyatreides: Class: heavy ClassName: Heavy Support Races: atreides BaseActor: mcv SupportActors: rifle, rifle, rifle, bazooka, grenadier, trike, combata, missiletank InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavyharkonnen: Class: heavy ClassName: Heavy Support Races: harkonnen BaseActor: mcv SupportActors: rifle, rifle, rifle, bazooka, engineer, quad, combath, siegetank InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavyordos: Class: heavy ClassName: Heavy Support Races: ordos BaseActor: mcv SupportActors: rifle, rifle, rifle, bazooka, engineer, raider, combato, missiletank InnerSupportRadius: 3 OuterSupportRadius: 5 SpawnMPUnits: PathFinder: ValidateOrder: DebugPauseState: RadarPings: ObjectivesPanel: PanelName: SKIRMISH_STATS EditorWorld: Inherits: ^BaseWorld EditorActorLayer: D2kEditorResourceLayer: