Yaks = { "yak", "yak", "yak" } Airfields = { Airfield1, Airfield2, Airfield3 } InsertYaks = function() local i = 1 Utils.Do(Yaks, function(yakType) local start = YakEntry.CenterPosition + WVec.New(0, (i - 1) * 1536, Actor.CruiseAltitude(yakType)) local dest = StartJeep.Location + CVec.New(0, 2 * i) local yak = Actor.Create(yakType, true, { CenterPosition = start, Owner = player, Facing = (Map.CenterOfCell(dest) - start).Facing }) yak.Move(dest) yak.ReturnToBase(Airfields[i]) i = i + i end) end JeepDemolishingBridge = function() StartJeep.Move(StartJeepMovePoint.Location) Trigger.OnIdle(StartJeep, function() Trigger.ClearAll(StartJeep) if not BridgeBarrel.IsDead then BridgeBarrel.Kill() end local bridge = Map.ActorsInBox(BridgeWaypoint.CenterPosition, Airfield1.CenterPosition, function(self) return self.Type == "bridge1" end)[1] if not bridge.IsDead then bridge.Kill() end end) end WorldLoaded = function() player = Player.GetPlayer("USSR") france = Player.GetPlayer("France") germany = Player.GetPlayer("Germany") Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) VillageRaidObjective = player.AddPrimaryObjective("Raze the village.") Trigger.OnAllRemovedFromWorld(Airfields, function() player.MarkFailedObjective(VillageRaidObjective) end) JeepDemolishingBridge() Trigger.OnPlayerWon(player, function() Media.PlaySpeechNotification(player, "MissionAccomplished") end) Trigger.OnPlayerLost(player, function() Media.PlaySpeechNotification(player, "MissionFailed") end) Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks) end Tick = function() if france.HasNoRequiredUnits() and germany.HasNoRequiredUnits() then player.MarkCompletedObjective(VillageRaidObjective) end end