clock: idle: Length: * powerdown: disabled: speed Start: 3 120mm: idle: 50cal: idle: explosion: piff: piff Length: * piffs: piffpiff Length: * water_piff: wpiff Length: * water_piffs: wpifpif Length: * small_explosion: veh-hit3 Length: * med_explosion: veh-hit2 Length: * small_explosion_air: flak Length: * med_explosion_air: veh-hit1 Length: * large_splash: h2o_exp1 Length: * napalm: napalm2 Length: * nuke: atomsfx Length: * med_splash: h2o_exp2 Length: * self_destruct: art-exp1 Length: * artillery_explosion: art-exp1 Length: * building: fball1 Length: * Offset: 0,-9 small_splash: h2o_exp3 Length: * large_explosion: frag1 Length: * Offset: -2,0 small_napalm: napalm1 Length: * corpse: corpse1 Length: * Tick: 1600 UseTilesetExtension: true TilesetOverrides: DESERT: TEMPERAT INTERIOR: TEMPERAT pips: groups: Start: 8 Length: 10 medic: Start: 20 # ready: # Start: 3 # hold: # Start: 4 tag-fake: Start: 18 tag-primary: Start: 2 pip-empty: pips2 pip-green: pips2 Start: 1 pip-yellow: pips2 Start: 2 pip-gray: pips2 Start: 3 pip-red: pips2 Start: 4 pip-blue: pips2 Start: 5 pip-disguise: pip-disguise Length: * Tick: 300 v2: idle: Facings: 32 rallypoint: flag:flagfly Length: * Offset: 11,-5 circles:fpls Length: * beacon: arrow: mouse Start: 5 Offset: 1,-12 circles: fpls Length: * atomicon: lores-atomicon Length: * Offset: 0,-42 pbmbicon: lores-pbmbicon Length: * Offset: 0,-42 camicon: lores-camicon Length: * Offset: 0,-42 pinficon: lores-pinficon Length: * Offset: 0,-42 clock: beaconclock Length: * Offset: 0,-42 smoke_m: idle: Length: * Offset: 2, -5 ZOffset: 512 loop: Start: 49 Length: 42 Offset: 2, -5 ZOffset: 512 end: Length: 26 Offset: 2, -5 ZOffset: 512 dragon: idle: Facings: 32 smokey: idle: Length: * ZOffset: 1023 bomb: idle: Length: * missile: idle: Facings: 32 litning: bright: Length: 4 dim: Start: 4 Length: 4 fb1: idle: Length: * moveflsh: idle: Length: * Tick: 80 UseTilesetExtension: true TilesetOverrides: DESERT: TEMPERAT select: repair: Start: 2 poweroff: offline: Length: * Tick: 160 allyrepair: repair: Length: * Tick: 160 tabs: left-normal: left-pressed: Start: 1 sputnik: idle: Length: * Offset: -4,0 dd-crnr: idle: Length: * top-left: top-right: Start: 1 bottom-left: Start: 2 bottom-right: Start: 3 fb2: idle: Length: * fb3: idle: Facings: 32 fb4: idle: Length: * scrate: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 wcrate: idle: ZOffset: -511 xcratea: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcrateb: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcratec: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 xcrated: idle: ZOffset: -511 land: Start: 1 ZOffset: -511 water: Start: 2 Length: 4 Tick: 500 ZOffset: -511 crate-effects: speed: speed Length: * dollar: dollar Length: * reveal-map: earth Length: * hide-map: empulse Length: * fpower: fpower Length: * gps: gpsbox Length: * invuln: invulbox Length: * heal: invun Length: * nuke: missile2 Length: * parabombs: parabox Length: * sonar: sonarbox Length: * stealth: stealth2 Length: * timequake: tquake Length: * armor: armor Length: * chrono: chronbox Length: * airstrike: deviator Length: * levelup: levelup Length: * Tick: 200 parach: open: Length: 5 idle: Start: 5 Length: 11 parach-shadow: idle: Length: * atomicup: idle: Length: * atomicdn: idle: Length: * bomblet: idle: Length: * parabomb: open: Length: 8 idle: Start: 8 Length: 5 smokland: open: playersmoke Length: 60 Tick: 120 ZOffset: 1023 idle: playersmoke Start: 60 Length: 32 Tick: 120 ZOffset: 1023 fire: 1: fire1 Length: * Offset: 0,-3 ZOffset: 1023 2: fire2 Length: * Offset: 0,-3 ZOffset: 1023 3: fire3 Length: * Offset: 0,-3 ZOffset: 1023 4: fire4 Length: * Offset: 0,-3 ZOffset: 1023 rank: rank: Length: * cameo-chevron: idle: Length: * BlendMode: Additive atomic: up: atomicup Length: * down: atomicdn Length: * bubbles: idle: Length: * Tick: 220 mpspawn: idle: Length: * waypoint: idle: Length: * camera: idle: Length: * gpsdot: Infantry: Vehicle: Start: 1 Ship: Start: 2 Helicopter: Start: 3 Plane: Start: 4 Harvester: Start: 5 Structure: Start: 6 icon: abomb: atomicon invuln: infxicon chrono: warpicon spyplane: smigicon paratroopers: pinficon gps: gpssicon parabombs: pbmbicon sonar: sonricon quee: idle: Length: 10 damaged-idle: Start: 10 Length: 10 lar1: idle: lar2: idle: minp: idle: ZOffset: -512 icon: jmin minv: idle: ZOffset: -512 icon: jmin overlay: build-valid-desert: build-valid-interior: build-valid-snow: Start: 2 build-valid-temperat: build-invalid: Start: 1 target-select: Start: 2 target-valid-desert: target-valid-interior: target-valid-snow: Start: 2 target-valid-temperat: target-invalid: Start: 1 resources: Defaults: Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT DESERT: TEMPERAT gold01: gold01 gold02: gold02 gold03: gold03 gold04: gold04 gem01: gem01 gem02: gem02 gem03: gem03 gem04: gem04 shroud: shroud: shadow Length: * # Note: The order of smudges and craters determines # the index that is mapped to them in maps scorches: Defaults: Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT sc1: sc1 sc2: sc2 sc3: sc3 sc4: sc4 sc5: sc5 sc6: sc6 craters: Defaults: Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT cr1: cr1 cr2: cr2 cr3: cr3 cr4: cr4 cr5: cr5 cr6: cr6 mine: idle: UseTilesetExtension: true ZOffset: -512 gmine: idle: ZOffset: -512 UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT railmine: idle: ZOffset: -512 UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT ctflag: idle: Length: 9 Tick: 50 Offset: 0,-12 bib: mbGAP Length: * UseTilesetExtension: true