E2: Inherits: ^Soldier Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: ~gapile Valued: Cost: 200 Tooltip: Name: Disc Thrower Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft Health: HP: 150 Mobile: Speed: 56 Armament: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 5 AttackFrontal: Voice: Attack WithInfantryBody: AttackSequence: throw ProducibleWithLevel: Prerequisites: barracks.upgraded MEDIC: Inherits: ^Soldier Valued: Cost: 600 Tooltip: Name: Medic Description: Heals nearby infantry.\n Unarmed Buildable: Queue: Infantry BuildPaletteOrder: 70 Prerequisites: ~gapile Voiced: VoiceSet: Medic Mobile: Speed: 56 Health: HP: 125 Crushable: CrushSound: squishy2.aud Armament: Weapon: Heal AttackMedic: WithInfantryBody: AttackSequence: heal SelfHealing: Passenger: PipType: Red JUMPJET: Inherits: ^Soldier Valued: Cost: 600 Tooltip: Name: Jumpjet Infantry Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 40 Prerequisites: ~gapile, garadr Voiced: VoiceSet: JumpJet Mobile: Speed: 56 Health: HP: 120 Armor: Type: Light Passenger: PipType: Green RevealsShroud: Range: 6c0 Armament: Weapon: JumpCannon -Crushable: AttackFrontal: Voice: Attack WithInfantryBody: AttackSequence: shoot -TakeCover: ProducibleWithLevel: Prerequisites: barracks.upgraded GHOST: Inherits: ^Soldier Valued: Cost: 1750 Tooltip: Name: Ghost Stalker Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: ~gapile, gatech BuildLimit: 1 Voiced: VoiceSet: Ghost Mobile: Speed: 56 Health: HP: 200 PoisonedByTiberium: Weapon: TiberiumHeal Passenger: RevealsShroud: Range: 6c0 Armament: Weapon: LtRail LocalOffset: 85,0,384 Crushable: CrushSound: squishy2.aud AttackFrontal: Voice: Attack C4Demolition: C4Delay: 45 Voice: Attack WithInfantryBody: AttackSequence: shoot ProducibleWithLevel: Prerequisites: barracks.upgraded