APC: Inherits: ^VoxelVehicle Valued: Cost: 600 Tooltip: Name: Amphibious APC Description: Armored infantry transport.\nCan move on water.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~gaweap, gapile Mobile: ROT: 5 Speed: 113 TerrainSpeeds: Water: 80 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 5c0 Turreted: ROT: 10 Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadVoice: Unload -WithVoxelBody: WithVoxelWaterBody: LeavesTrails: Image: wake Palette: effect TerrainTypes: Water HVR: Inherits: ^VoxelVehicle Valued: Cost: 900 Tooltip: Name: Hover MLRS Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: ~gaweap, garadr Mobile: Speed: 99 TerrainSpeeds: Clear: 100 Road: 100 Rail: 100 DirtRoad: 100 Rough: 100 Water: 100 Tiberium: 100 BlueTiberium: 100 Veins: 100 Health: HP: 230 Armor: Type: Light RevealsShroud: Range: 7c0 Armament: Weapon: HoverMissile LocalOffset: 0,171,384, 0,-171,384 Turreted: ROT: 7 Offset: -128,0,85 AttackTurreted: Voice: Attack AutoTarget: WithVoxelTurret: Hovers: LeavesTrails: Image: wake Palette: effect TerrainTypes: Water SMECH: Inherits: ^Tank Valued: Cost: 500 Tooltip: Name: Wolverine Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~gaweap Mobile: ROT: 5 Speed: 99 Health: HP: 800 Armor: Type: Light RevealsShroud: Range: 6c0 AttackFrontal: Voice: Attack AutoTarget: Armament: Weapon: AssaultCannon Voiced: VoiceSet: Mech WithFacingSpriteBody: Sequence: stand WithAttackAnimation: AttackSequence: shoot WithMoveAnimation: MoveSequence: run Selectable: Bounds: 20, 32, 0, -8 MMCH: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Titan Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: ~gaweap Mobile: ROT: 5 Speed: 56 Crushes: wall, crate, infantry Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8c0 WithInfantryBody: Turreted: ROT: 5 AttackTurreted: Voice: Attack WithTurret: Recoils: no Armament: Weapon: 120mm Recoil: 127 RecoilRecovery: 26 RenderVoxels: WithVoxelBarrel: LocalOffset: -128, 85, 256 AutoTarget: Selectable: Bounds: 30, 42, 0, -8 HMEC: Inherits: ^VoxelTank Valued: Cost: 3000 Tooltip: Name: Mammoth Mk. II Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: ~gaweap, gatech BuildLimit: 1 Mobile: ROT: 3 Speed: 42 Crushes: wall, crate, infantry Health: HP: 800 SelfHealing: Armor: Type: Heavy RevealsShroud: Range: 8c0 AttackFrontal: Voice: Attack AutoTarget: Armament@MISSILES: Weapon: MammothTusk LocalOffset: -128,-384,980, -128,384,980 Armament@RAILGUN: Weapon: MechRailgun LocalOffset: 640,-384,980, 640,384,980 -WithVoxelBody: WithVoxelWalkerBody: TickRate: 1 Selectable: Bounds: 40, 40, 0, -8 SONIC: Inherits: ^VoxelTank Valued: Cost: 1300 Tooltip: Name: Disruptor Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 70 Prerequisites: ~gaweap, gatech Mobile: ROT: 4 Speed: 56 Crushes: wall, crate, infantry Health: HP: 500 Armor: Type: Heavy RevealsShroud: Range: 7c0 Armament: Weapon: SonicZap LocalOffset: -50,0,410 AttackTurreted: Voice: Attack Turreted: ROT: 5 Offset: -170,0,0 AutoTarget: WithVoxelTurret: