mpspawn: AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: BodyOrientation: waypoint: AlwaysVisible: Immobile: OccupiesSpace: false RenderEditorOnly: BodyOrientation: ^mmch.colorpicker: Inherits: MMCH Mobile: InitialFacing: 160 Turreted: InitialFacing: 160 WithInfantryBody: StandSequences: run RenderVoxels: Image: mmch Palette: colorpicker RenderSprites: Image: mmch Palette: colorpicker CAMERA: AlwaysVisible: Immobile: OccupiesSpace: false Health: HP: 1000 RevealsShroud: Range: 10c0 Type: CenterPosition ProximityCaptor: Types: Camera BodyOrientation: DetectCloaked: Range: 10 CRATE: Inherits: ^Crate GiveCashCrateAction: Amount: 1000 SelectionShares: 50 Effect: dollar UseCashTick: true LevelUpCrateAction: SelectionShares: 40 Effect: levelup HideMapCrateAction: SelectionShares: 5 Effect: hide-map HealUnitsCrateAction: SelectionShares: 2 Effect: heal RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 100 Units: mcv GrantUpgradeCrateAction@cloak: SelectionShares: 5 Effect: stealth Upgrades: cloakgenerator Notification: cloak5.aud GrantUpgradeCrateAction@firepower: SelectionShares: 5 Effect: firepower Upgrades: firepower Notification: 00-i070.aud GrantUpgradeCrateAction@armor: SelectionShares: 5 Effect: armor Upgrades: damage Notification: 00-i068.aud GrantUpgradeCrateAction@speed: SelectionShares: 5 Upgrades: speed Notification: 00-i080.aud SROCK01: Inherits: ^Rock SROCK02: Inherits: ^Rock SROCK03: Inherits: ^Rock SROCK04: Inherits: ^Rock SROCK05: Inherits: ^Rock TROCK01: Inherits: ^Rock TROCK02: Inherits: ^Rock TROCK03: Inherits: ^Rock TROCK04: Inherits: ^Rock TROCK05: Inherits: ^Rock