E3: Inherits: ^Soldier Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: ~nahand Valued: Cost: 250 Tooltip: Name: Rocket Infantry Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry Voiced: VoiceSet: Rocket Health: HP: 100 Mobile: Speed: 42 Armament@PRIMARY: Weapon: Bazooka LocalOffset: 128,0,640 AttackFrontal: Voice: Attack WithInfantryBody: AttackSequence: shoot ProducibleWithLevel: Prerequisites: barracks.upgraded CYBORG: Inherits: ^Cyborg Armor: Type: Light Valued: Cost: 650 Tooltip: Name: Cyborg Infantry Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Buildable: Queue: Infantry BuildPaletteOrder: 40 Prerequisites: ~nahand Selectable: Bounds: 16,31,0,-10 Voiced: VoiceSet: Cyborg Mobile: Speed: 56 Health: HP: 300 Passenger: RevealsShroud: Range: 5c0 Armament: Weapon: Vulcan3 AttackFrontal: Voice: Attack SelectionDecorations: VisualBounds: 16,31,0,-10 ProducibleWithLevel: Prerequisites: barracks.upgraded CYC2: Inherits: ^Cyborg Armor: Type: Heavy Valued: Cost: 2000 Tooltip: Name: Cyborg Commando Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained. Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: ~nahand, natech BuildLimit: 1 Selectable: Bounds: 16,32,-1,-12 Voiced: VoiceSet: CyborgCommando Mobile: Speed: 56 Health: HP: 500 Passenger: RevealsShroud: Range: 7c0 Armament: Weapon: CyCannon LocalOffset: 170,85,683 AttackFrontal: Voice: Attack SelectionDecorations: VisualBounds: 16,32,-1,-12 ProducibleWithLevel: Prerequisites: barracks.upgraded MHIJACK: Inherits: ^Soldier Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: ~nahand, natech # natech must be natmpl Valued: Cost: 1850 Tooltip: Name: Mutant Hijacker Description: Hijacks enemy vehicles.\n Unarmed Voiced: VoiceSet: Hijacker Health: HP: 300 PoisonedByTiberium: Weapon: TiberiumHeal Mobile: Speed: 99 Captures: CaptureTypes: Vehicle RevealsShroud: Range: 6c0 -AutoTarget: WithInfantryBody: AttackSequence: shoot