E1: Inherits: ^Soldier Buildable: Queue: Infantry BuildPaletteOrder: 10 Prerequisites: ~barracks Valued: Cost: 120 Tooltip: Name: Light Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Health: HP: 125 Mobile: Speed: 71 Armament@PRIMARY: Weapon: Minigun UpgradeTypes: eliteweapon UpgradeMaxEnabledLevel: 0 UpgradeMaxAcceptedLevel: 1 Armament@ELITE: Weapon: M1Carbine UpgradeTypes: eliteweapon UpgradeMinEnabledLevel: 1 AttackFrontal: Voice: Attack WithInfantryBody: AttackSequence: shoot ProducibleWithLevel: Prerequisites: barracks.upgraded ENGINEER: Inherits: ^Soldier Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Unarmed Buildable: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: ~barracks Voiced: VoiceSet: Engineer Mobile: Speed: 56 Health: HP: 500 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building -AutoTarget: -GainsExperience: