^BaseWorld: Inherits: ^Palettes AlwaysVisible: ScreenMap: ActorMap: MusicPlaylist: VictoryMusic: score DefeatMusic: maps LoadWidgetAtGameStart: ShroudRenderer: Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255 UseExtendedIndex: true ShroudPalette: shroud FogPalette: shroud Faction@Random: Name: Any InternalName: Random RandomFactionMembers: gdi, nod Faction@0: Name: GDI InternalName: gdi Faction@1: Name: Nod InternalName: nod ResourceType@Tiberium: ResourceType: 1 Palette: greentiberium Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20 MaxDensity: 12 ValuePerUnit: 50 Name: Tiberium PipColor: Green AllowedTerrainTypes: Clear, Rough, DirtRoad AllowUnderActors: true TerrainType: Tiberium ResourceType@BlueTiberium: ResourceType: 2 Palette: bluetiberium Variants: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12, tib13, tib14, tib15, tib16, tib17, tib18, tib19, tib20 MaxDensity: 12 ValuePerUnit: 100 Name: BlueTiberium PipColor: Blue AllowedTerrainTypes: Clear, Rough, DirtRoad AllowUnderActors: true TerrainType: BlueTiberium ResourceType@Veins: ResourceType: 3 Palette: player Variants: veins MaxDensity: 1 ValuePerUnit: 0 Name: Veins PipColor: Red AllowedTerrainTypes: Clear AllowUnderActors: true TerrainType: Veins TerrainGeometryOverlay: World: Inherits: ^BaseWorld ChatCommands: DevCommands: PlayerCommands: HelpCommand: BuildingInfluence: ProductionQueueFromSelection: ProductionPaletteWidget: PRODUCTION_PALETTE DomainIndex: SmudgeLayer@SMALLSCORCH: Type: SmallScorch Sequence: smallscorches SmokeType: smallfire SmokePercentage: 50 SmudgeLayer@MEDIUMSCORCH: Type: MediumScorch Sequence: mediumscorches SmokeType: mediumfire SmokePercentage: 75 SmudgeLayer@LARGESCORCH: Type: LargeScorch Sequence: largescorches SmokeType: largefire SmokePercentage: 100 SmudgeLayer@SMALLCRATER: Type: SmallCrater SmokeType: smallsmoke Sequence: smallcraters SmudgeLayer@MEDIUMCRATER: Type: MediumCrater SmokeType: smallsmoke Sequence: mediumcraters SmudgeLayer@LARGECRATER: Type: LargeCrater SmokeType: largesmoke Sequence: largecraters ResourceLayer: ResourceClaimLayer: PathfinderDebugOverlay: SpawnMapActors: CreateMPPlayers: MPStartUnits@MCV: Class: none ClassName: MCV Only Races: gdi, nod BaseActor: mcv MPStartUnits@light.gdi: Class: light ClassName: Light Races: gdi BaseActor: mcv SupportActors: e1,e1,e1,e2,e2 InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@light.nod: Class: light ClassName: Light Races: nod BaseActor: mcv SupportActors: e1,e1,e1,e3,e3 InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@med.gdi: Class: medium ClassName: Medium Races: gdi BaseActor: mcv SupportActors: e1,e1,e2,jumpjet,smech InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@med.nod: Class: medium ClassName: Medium Races: nod BaseActor: mcv SupportActors: e1,e1,e3,cyborg,bggy InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavy.gdi: Class: heavy ClassName: Heavy Races: gdi BaseActor: mcv SupportActors: e1,e2,e2,smech,mmch InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavy.nod: Class: heavy ClassName: Heavy Races: nod BaseActor: mcv SupportActors: e1,e3,bggy,bike,ttnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartLocations: SpawnMPUnits: CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 120 WaterChance: 0 ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium PathFinder: ValidateOrder: DebugPauseState: ScreenShaker: RadarPings: StartGameNotification: ObjectivesPanel: PanelName: SKIRMISH_STATS EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorResourceLayer: