#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using System.Windows.Forms; using OpenRA.FileFormats.Graphics; using Tao.Cg; using Tao.OpenGl; using Tao.Sdl; [assembly: Renderer( typeof( OpenRA.GlRenderer.GraphicsDevice ))] namespace OpenRA.GlRenderer { public class GraphicsDevice : IGraphicsDevice { Size windowSize; internal IntPtr cgContext; internal int vertexProfile, fragmentProfile; IntPtr surf; public Size WindowSize { get { return windowSize; } } internal static void CheckGlError() { var n = Gl.glGetError(); if (n != Gl.GL_NO_ERROR) throw new InvalidOperationException("GL Error"); } public GraphicsDevice(int width, int height, WindowMode window, bool vsync) { Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0); int windowFlags = 0; switch( window ) { case WindowMode.Fullscreen: windowFlags |= Sdl.SDL_FULLSCREEN; break; case WindowMode.PseudoFullscreen: // pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN; Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" ); break; default: break; } surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | windowFlags); Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA"); Sdl.SDL_ShowCursor(0); Sdl.SDL_EnableUNICODE(1); Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL); CheckGlError(); windowSize = new Size(width, height); cgContext = Cg.cgCreateContext(); Cg.cgSetErrorCallback(CgErrorCallback); CgGl.cgGLRegisterStates(cgContext); CgGl.cgGLSetManageTextureParameters(cgContext, true); vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX); fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT); //Console.WriteLine("VP Profile: " + vertexProfile); //Console.WriteLine("FP Profile: " + fragmentProfile); Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY); CheckGlError(); Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY); CheckGlError(); } static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () => { var err = Cg.cgGetError(); var str = Cg.cgGetErrorString(err); throw new InvalidOperationException( string.Format("CG Error: {0}: {1}", err, str)); }; public void EnableScissor(int left, int top, int width, int height) { if (width < 0) width = 0; if (height < 0) height = 0; Gl.glScissor(left, windowSize.Height - (top + height), width, height); CheckGlError(); Gl.glEnable(Gl.GL_SCISSOR_TEST); CheckGlError(); } public void DisableScissor() { Gl.glDisable(Gl.GL_SCISSOR_TEST); CheckGlError(); } public void Begin() { } public void End() { } public void Clear(Color c) { Gl.glClearColor(0, 0, 0, 0); CheckGlError(); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); CheckGlError(); } MouseButtons lastButtonBits = (MouseButtons)0; static MouseButtons MakeButton(byte b) { return b == Sdl.SDL_BUTTON_LEFT ? MouseButtons.Left : b == Sdl.SDL_BUTTON_RIGHT ? MouseButtons.Right : b == Sdl.SDL_BUTTON_MIDDLE ? MouseButtons.Middle : 0; } static Modifiers MakeModifiers(int raw) { return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0) | ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0) | ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0); } public void Present() { Sdl.SDL_GL_SwapBuffers(); var mods = MakeModifiers(Sdl.SDL_GetModState()); Game.HandleModifierKeys(mods); Sdl.SDL_Event e; while (Sdl.SDL_PollEvent(out e) != 0) { switch (e.type) { case Sdl.SDL_QUIT: OpenRA.Game.Exit(); break; case Sdl.SDL_MOUSEBUTTONDOWN: { var button = MakeButton(e.button.button); lastButtonBits |= button; Game.DispatchMouseInput(MouseInputEvent.Down, new MouseEventArgs(button, 1, e.button.x, e.button.y, 0), mods); } break; case Sdl.SDL_MOUSEBUTTONUP: { var button = MakeButton(e.button.button); lastButtonBits &= ~button; Game.DispatchMouseInput(MouseInputEvent.Up, new MouseEventArgs(button, 1, e.button.x, e.button.y, 0), mods); } break; case Sdl.SDL_MOUSEMOTION: { Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, e.motion.x, e.motion.y, 0), mods); } break; case Sdl.SDL_KEYDOWN: { bool handled = true; switch (e.key.keysym.sym) { case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break; case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", true); break; case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", true); break; case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", true); break; case Sdl.SDLK_F13: string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ")+".bmp"; Sdl.SDL_SaveBMP(surf,path); break; default: handled = false; break; } if (e.key.keysym.unicode != 0 && !handled) Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods); else if (mods != 0) { var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym); if (keyName.Length == 1) Game.HandleKeyPress(new KeyPressEventArgs(keyName[0]), mods); else if (keyName == "f4" && ((mods & Modifiers.Alt) != 0)) OpenRA.Game.Exit(); } } break; case Sdl.SDL_KEYUP: { switch (e.key.keysym.sym) { case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", false); break; case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", false); break; case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", false); break; case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", false); break; } } break; } } CheckGlError(); } public void DrawIndexedPrimitives(PrimitiveType pt, Range vertices, Range indices) { Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2)); CheckGlError(); } public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) { Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero); CheckGlError(); } static int ModeFromPrimitiveType(PrimitiveType pt) { switch (pt) { case PrimitiveType.PointList: return Gl.GL_POINTS; case PrimitiveType.LineList: return Gl.GL_LINES; case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES; } throw new NotImplementedException(); } static int IndicesPerPrimitive(PrimitiveType pt) { switch (pt) { case PrimitiveType.PointList: return 1; case PrimitiveType.LineList: return 2; case PrimitiveType.TriangleList: return 3; } throw new NotImplementedException(); } #region IGraphicsDevice Members public IVertexBuffer CreateVertexBuffer(int size) { return new VertexBuffer(this, size); } public IIndexBuffer CreateIndexBuffer(int size) { return new IndexBuffer(this, size); } public ITexture CreateTexture(Bitmap bitmap) { return new Texture(this, bitmap); } public IShader CreateShader(Stream stream) { return new Shader(this, stream); } #endregion } public class VertexBuffer : IVertexBuffer, IDisposable where T : struct { int buffer; public VertexBuffer(GraphicsDevice dev, int size) { Gl.glGenBuffers(1, out buffer); GraphicsDevice.CheckGlError(); } public void SetData(T[] data) { Bind(); Gl.glBufferData(Gl.GL_ARRAY_BUFFER, new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW); GraphicsDevice.CheckGlError(); } public void Bind() { Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer); GraphicsDevice.CheckGlError(); Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero); GraphicsDevice.CheckGlError(); Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12)); GraphicsDevice.CheckGlError(); } bool disposed; public void Dispose() { if (disposed) return; GC.SuppressFinalize(this); Gl.glDeleteBuffers(1, ref buffer); GraphicsDevice.CheckGlError(); disposed = true; } //~VertexBuffer() { Dispose(); } } public class IndexBuffer : IIndexBuffer, IDisposable { int buffer; public IndexBuffer(GraphicsDevice dev, int size) { Gl.glGenBuffers(1, out buffer); GraphicsDevice.CheckGlError(); } public void SetData(ushort[] data) { Bind(); Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER, new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW); GraphicsDevice.CheckGlError(); } public void Bind() { Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer); GraphicsDevice.CheckGlError(); } bool disposed; public void Dispose() { if (disposed) return; GC.SuppressFinalize(this); Gl.glDeleteBuffers(1, ref buffer); GraphicsDevice.CheckGlError(); disposed = true; } //~IndexBuffer() { Dispose(); } } public class Shader : IShader { IntPtr effect; IntPtr technique; GraphicsDevice dev; public Shader(GraphicsDevice dev, Stream s) { this.dev = dev; string code; using (var file = new StreamReader(s)) code = file.ReadToEnd(); effect = Cg.cgCreateEffect(dev.cgContext, code, null); if (effect == IntPtr.Zero) { var err = Cg.cgGetErrorString(Cg.cgGetError()); var results = Cg.cgGetLastListing(dev.cgContext); throw new InvalidOperationException( string.Format("Cg compile failed ({0}):\n{1}", err, results)); } technique = Cg.cgGetFirstTechnique(effect); if (technique == IntPtr.Zero) throw new InvalidOperationException("No techniques"); while (Cg.cgValidateTechnique(technique) == 0) { technique = Cg.cgGetNextTechnique(technique); if (technique == IntPtr.Zero) throw new InvalidOperationException("No valid techniques"); } } public void Render(Action a) { CgGl.cgGLEnableProfile(dev.vertexProfile); CgGl.cgGLEnableProfile(dev.fragmentProfile); var pass = Cg.cgGetFirstPass(technique); while (pass != IntPtr.Zero) { Cg.cgSetPassState(pass); a(); Cg.cgResetPassState(pass); pass = Cg.cgGetNextPass(pass); } CgGl.cgGLDisableProfile(dev.fragmentProfile); CgGl.cgGLDisableProfile(dev.vertexProfile); } public void SetValue(string name, ITexture t) { var texture = (Texture)t; var param = Cg.cgGetNamedEffectParameter(effect, name); if (param != IntPtr.Zero && texture != null) CgGl.cgGLSetupSampler(param, texture.texture); } public void SetValue(string name, float x, float y) { var param = Cg.cgGetNamedEffectParameter(effect, name); if (param != IntPtr.Zero) CgGl.cgGLSetParameter2f(param, x, y); } public void Commit() { } } public class Texture : ITexture { internal int texture; public Texture(GraphicsDevice dev, Bitmap bitmap) { Gl.glGenTextures(1, out texture); GraphicsDevice.CheckGlError(); SetData(bitmap); } public void SetData(Bitmap bitmap) { if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height)) { //throw new InvalidOperationException( "non-power-of-2-texture" ); bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height))); } Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture); GraphicsDevice.CheckGlError(); var bits = bitmap.LockBits( new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0); GraphicsDevice.CheckGlError(); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0); GraphicsDevice.CheckGlError(); Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides GraphicsDevice.CheckGlError(); bitmap.UnlockBits(bits); } bool IsPowerOf2(int v) { return (v & (v - 1)) == 0; } int NextPowerOf2(int v) { --v; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; ++v; return v; } } }