#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Activities; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Implements the charge-then-burst attack logic specific to the RA tesla coil.")] class AttackTeslaInfo : AttackBaseInfo { [Desc("How many charges this actor has to attack with, once charged.")] public readonly int MaxCharges = 1; [Desc("Reload time for all charges (in ticks).")] public readonly int ReloadDelay = 120; [Desc("Delay for initial charge attack (in ticks).")] public readonly int InitialChargeDelay = 22; [Desc("Delay between charge attacks (in ticks).")] public readonly int ChargeDelay = 3; [Desc("Sound to play when actor charges.")] public readonly string ChargeAudio = null; public override object Create(ActorInitializer init) { return new AttackTesla(init.Self, this); } } class AttackTesla : AttackBase, ITick, INotifyAttack { readonly AttackTeslaInfo info; [Sync] int charges; [Sync] int timeToRecharge; public AttackTesla(Actor self, AttackTeslaInfo info) : base(self, info) { this.info = info; charges = info.MaxCharges; } void ITick.Tick(Actor self) { if (--timeToRecharge <= 0) charges = info.MaxCharges; } protected override bool CanAttack(Actor self, Target target) { if (!IsReachableTarget(target, true)) return false; return base.CanAttack(self, target); } void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel) { --charges; timeToRecharge = info.ReloadDelay; } void INotifyAttack.PreparingAttack(Actor self, Target target, Armament a, Barrel barrel) { } public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove, bool forceAttack) { return new ChargeAttack(this, newTarget, forceAttack); } class ChargeAttack : Activity, IActivityNotifyStanceChanged { readonly AttackTesla attack; readonly Target target; readonly bool forceAttack; public ChargeAttack(AttackTesla attack, Target target, bool forceAttack) { this.attack = attack; this.target = target; this.forceAttack = forceAttack; } public override bool Tick(Actor self) { if (IsCanceling || !attack.CanAttack(self, target)) return true; if (attack.charges == 0) return false; foreach (var notify in self.TraitsImplementing()) notify.Charging(self, target); if (!string.IsNullOrEmpty(attack.info.ChargeAudio)) Game.Sound.Play(SoundType.World, attack.info.ChargeAudio, self.CenterPosition); QueueChild(new Wait(attack.info.InitialChargeDelay)); QueueChild(new ChargeFire(attack, target)); return false; } void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance) { // Cancel non-forced targets when switching to a more restrictive stance if they are no longer valid for auto-targeting if (newStance > oldStance || forceAttack) return; if (target.Type == TargetType.Actor) { var a = target.Actor; if (!autoTarget.HasValidTargetPriority(self, a.Owner, a.GetEnabledTargetTypes())) Cancel(self, true); } else if (target.Type == TargetType.FrozenActor) { var fa = target.FrozenActor; if (!autoTarget.HasValidTargetPriority(self, fa.Owner, fa.TargetTypes)) Cancel(self, true); } } } class ChargeFire : Activity { readonly AttackTesla attack; readonly Target target; public ChargeFire(AttackTesla attack, Target target) { this.attack = attack; this.target = target; } public override bool Tick(Actor self) { if (IsCanceling || !attack.CanAttack(self, target)) return true; if (attack.charges == 0) return true; attack.DoAttack(self, target); QueueChild(new Wait(attack.info.ChargeDelay)); return false; } } } }