#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Linq; using OpenRA.Mods.Common.Traits; namespace OpenRA.Mods.Common.Lint { public class CheckOwners : ILintMapPass { public void Run(Action emitError, Action emitWarning, ModData modData, Map map) { var playerNames = new MapPlayers(map.PlayerDefinitions).Players.Values .Select(p => p.Name) .ToHashSet(); // Check for actors that require specific owners. var actorsWithRequiredOwner = map.Rules.Actors .Where(a => a.Value.HasTraitInfo()) .ToDictionary(a => a.Key, a => a.Value.TraitInfo()); foreach (var kv in map.ActorDefinitions) { var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary()); var ownerInit = actorReference.GetOrDefault(); if (ownerInit == null) emitError($"Actor {kv.Key} is not owned by any player."); else { var ownerName = ownerInit.InternalName; if (!playerNames.Contains(ownerName)) emitError($"Actor {kv.Key} is owned by unknown player {ownerName}."); if (actorsWithRequiredOwner.TryGetValue(kv.Value.Value, out var info)) if (!info.ValidOwnerNames.Contains(ownerName)) emitError($"Actor {kv.Key} owner {ownerName} is not one of ValidOwnerNames: {info.ValidOwnerNames.JoinWith(", ")}"); } } } } }