#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.RA.Move; using OpenRA.Traits; using OpenRA.Primitives; namespace OpenRA.Mods.RA.Crates { class GiveUnitCrateActionInfo : CrateActionInfo { [ActorReference] public readonly string Unit = null; public readonly string Owner = null; public override object Create(ActorInitializer init) { return new GiveUnitCrateAction(init.self, this); } } class GiveUnitCrateAction : CrateAction { GiveUnitCrateActionInfo Info; public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info) : base(self, info) { Info = info; } public bool CanGiveTo(Actor collector) { var bi = self.World.Map.Rules.Actors[Info.Unit].Traits.GetOrDefault(); // this unit is not buildable by the collector's country, so // don't give them free ones either. if (Info.Owner == null && bi != null && !bi.Owner.Contains(collector.Owner.Country.Race)) return false; // avoid dumping tanks in the sea, and ships on dry land. if (!GetSuitableCells(collector.Location).Any()) return false; return true; } public override int GetSelectionShares(Actor collector) { if (!CanGiveTo(collector)) return 0; return base.GetSelectionShares(collector); } public override void Activate(Actor collector) { var location = ChooseEmptyCellNear(collector); if (location != null) collector.World.AddFrameEndTask( w => w.CreateActor(Info.Unit, new TypeDictionary { new LocationInit( location.Value ), new OwnerInit( Info.Owner ?? collector.Owner.InternalName ) })); base.Activate(collector); } IEnumerable GetSuitableCells(CPos near) { var mi = self.World.Map.Rules.Actors[Info.Unit].Traits.Get(); for (var i = -1; i < 2; i++) for (var j = -1; j < 2; j++) if (mi.CanEnterCell(self.World, self, near + new CVec(i, j), null, true, true)) yield return near + new CVec(i, j); } CPos? ChooseEmptyCellNear(Actor a) { var possibleCells = GetSuitableCells(a.Location).ToArray(); if (possibleCells.Length == 0) return null; return possibleCells.Random(self.World.SharedRandom); } } }