#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Windows.Forms; using OpenRA.FileFormats; using OpenRA.FileFormats.Graphics; using OpenRA.Server; namespace OpenRA.GameRules { public class ServerSettings { public string Name = "OpenRA Game"; public int LoopbackPort = 1234; // Port used for soloplay servers public int ListenPort = 1234; // Port that we listen on public int ExternalPort = 1234; // Router port that the master server forwards people to public bool AdvertiseOnline = true; public string MasterServer = "http://master.open-ra.org/"; public bool AllowCheats = false; public string LastMap = null; } public class DebugSettings { public bool BotDebug = false; public bool PerfGraph = false; public float LongTickThreshold = 0.001f; public bool SanityCheckUnsyncedCode = false; } public class GraphicSettings { public string Renderer = "Gl"; public WindowMode Mode = WindowMode.PseudoFullscreen; public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); public int2 WindowedSize = new int2(1024, 768); public readonly int2 MinResolution = new int2(800, 600); } public class SoundSettings { public float SoundVolume = 0.5f; public float MusicVolume = 0.5f; public float VideoVolume = 0.5f; public bool Shuffle = false; public bool Repeat = false; } public class PlayerSettings { public string Name = "Newbie"; [Obsolete] public Color Color1 = Color.FromArgb(255,160,238); [Obsolete] public Color Color2 = Color.FromArgb(68,0,56); public ColorRamp ColorRamp = new ColorRamp(75, 255, 180, 25); public string LastServer = "localhost:1234"; } public class GameSettings { public string[] Mods = { "ra" }; public bool MatchTimer = true; // Chat settings public bool TeamChatToggle = false; // Behaviour settings public bool ViewportEdgeScroll = true; public bool InverseDragScroll = false; public float ViewportEdgeScrollStep = 10f; // Internal game settings public int Timestep = 40; public int SheetSize = 2048; } public class KeyboardSettings { public Modifiers ControlGroupModifier = Modifiers.Ctrl; } public class Settings { string SettingsFile; public PlayerSettings Player = new PlayerSettings(); public GameSettings Game = new GameSettings(); public SoundSettings Sound = new SoundSettings(); public GraphicSettings Graphics = new GraphicSettings(); public ServerSettings Server = new ServerSettings(); public DebugSettings Debug = new DebugSettings(); public KeyboardSettings Keyboard = new KeyboardSettings(); public Dictionary Sections; public Settings(string file, Arguments args) { SettingsFile = file; Sections = new Dictionary() { {"Player", Player}, {"Game", Game}, {"Sound", Sound}, {"Graphics", Graphics}, {"Server", Server}, {"Debug", Debug}, {"Keyboard",Keyboard} }; // Override fieldloader to ignore invalid entries var err1 = FieldLoader.UnknownFieldAction; var err2 = FieldLoader.InvalidValueAction; FieldLoader.UnknownFieldAction = (s,f) => { Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) ); }; if (File.Exists(SettingsFile)) { //Console.WriteLine("Loading settings file {0}",SettingsFile); var yaml = MiniYaml.DictFromFile(SettingsFile); foreach (var kv in Sections) if (yaml.ContainsKey(kv.Key)) LoadSectionYaml(yaml[kv.Key], kv.Value); } // Override with commandline args foreach (var kv in Sections) foreach (var f in kv.Value.GetType().GetFields()) if (args.Contains(kv.Key+"."+f.Name)) FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") ); FieldLoader.UnknownFieldAction = err1; FieldLoader.InvalidValueAction = err2; } public void Save() { var root = new List(); foreach( var kv in Sections ) root.Add( new MiniYamlNode( kv.Key, FieldSaver.SaveDifferences(kv.Value, Activator.CreateInstance(kv.Value.GetType())) ) ); root.WriteToFile(SettingsFile); } void LoadSectionYaml(MiniYaml yaml, object section) { object defaults = Activator.CreateInstance(section.GetType()); FieldLoader.InvalidValueAction = (s,t,f) => { object ret = defaults.GetType().GetField(f).GetValue(defaults); System.Console.WriteLine("FieldLoader: Cannot parse `{0}` into `{2}:{1}`; substituting default `{3}`".F(s,t.Name,f,ret) ); return ret; }; FieldLoader.Load(section, yaml); } } }