using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace OpenRa.Game { class Animation { readonly string name; Sequence currentSequence; int frame = 0; public Animation( string name ) { this.name = name; Play( "idle" ); } public Sprite[] Images { get { return new Sprite[] { currentSequence.GetSprite( frame ) }; } } public void Play( string sequenceName ) { PlayThen( sequenceName, delegate { } ); } public void PlayRepeating( string sequenceName ) { PlayThen( sequenceName, delegate { PlayRepeating( sequenceName ); } ); } public void PlayThen( string sequenceName, MethodInvoker after ) { currentSequence = SequenceProvider.GetSequence( name, sequenceName ); frame = 0; tickFunc = delegate { ++frame; if( frame >= currentSequence.Length ) { frame = currentSequence.Length - 1; tickFunc = delegate { }; after(); } }; } double timeUntilNextFrame; Action tickFunc; public void Tick( double t ) { timeUntilNextFrame -= t; while( timeUntilNextFrame <= 0 ) { tickFunc( t ); timeUntilNextFrame += ( 40.0 / 1000.0 ); // 25 fps == 40 ms } } } }