using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using OpenRa.Game.Traits; namespace OpenRa.Game.Orders { class ChronoshiftDestinationOrderGenerator : IOrderGenerator { public readonly Actor self; public ChronoshiftDestinationOrderGenerator(Actor self) { this.self = self; } public IEnumerable Order(int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { Game.controller.CancelInputMode(); yield break; } yield return new Order("Chronoshift", self, null, xy, null); } public void Tick() {} public void Render() { Game.worldRenderer.DrawSelectionBox(self, Color.White, true); } public Cursor GetCursor(int2 xy, MouseInput mi) { if (!Game.LocalPlayer.Shroud.IsExplored(xy)) return Cursor.MoveBlocked; var movement = self.traits.WithInterface().FirstOrDefault(); return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked; } } }