#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Drawing; using System.Linq; using OpenRA.Traits; using System; using OpenRA.FileFormats; namespace OpenRA.Network { static class UnitOrders { static Player FindPlayerByClient(this World world, Session.Client c) { /* todo: this is still a hack. * the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers, * bots,.. */ return world.players.Values.FirstOrDefault( p => p.ClientIndex == c.Index && p.PlayerName == c.Name); } public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order) { if (world != null) { if (!world.WorldActor.TraitsImplementing().All(vo => vo.OrderValidation(orderManager, world, clientId, order))) return; } switch (order.OrderString) { case "Chat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { var player = world != null ? world.FindPlayerByClient(client) : null; var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : ""; Game.AddChatLine(client.ColorRamp.GetColor(1), client.Name + suffix, order.TargetString); } else Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString); break; } case "Disconnected": /* reports that the target player disconnected */ { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { client.State = Session.ClientState.Disconnected; } break; } case "TeamChat": { var client = orderManager.LobbyInfo.ClientWithIndex(clientId); if (client != null) { if (world == null) { if (client.Team == orderManager.LocalClient.Team) Game.AddChatLine(client.ColorRamp.GetColor(1), client.Name + " (Team)", order.TargetString); } else { var player = world.FindPlayerByClient(client); var display = player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally || player.WinState == WinState.Lost); if (display) { var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)"; Game.AddChatLine(client.ColorRamp.GetColor(1), client.Name + suffix, order.TargetString); } } } break; } case "StartGame": { Game.AddChatLine(Color.White, "Server", "The game has started."); Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map); break; } case "HandshakeRequest": { var request = HandshakeRequest.Deserialize(order.TargetString); // Check that the map exists on the client if (!Game.modData.AvailableMaps.ContainsKey(request.Map)) throw new InvalidOperationException("Missing map {0}".F(request.Map)); var info = new Session.Client() { Name = Game.Settings.Player.Name, ColorRamp = Game.Settings.Player.ColorRamp, Country = "random", SpawnPoint = 0, Team = 0, State = Session.ClientState.NotReady }; var localMods = orderManager.LobbyInfo.GlobalSettings.Mods.Select(m => "{0}@{1}".F(m,Mod.AllMods[m].Version)).ToArray(); var response = new HandshakeResponse() { Client = info, Mods = localMods, Password = "Foo" }; orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize())); break; } case "SyncInfo": { orderManager.LobbyInfo = Session.Deserialize(order.TargetString); if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency && !orderManager.GameStarted) { orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency; Game.Debug( "Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency)); } Game.SyncLobbyInfo(); break; } case "SetStance": { var targetPlayer = order.Player.World.players[order.TargetLocation.X]; var newStance = (Stance)order.TargetLocation.Y; SetPlayerStance(world, order.Player, targetPlayer, newStance); Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F( order.Player.PlayerName, targetPlayer.PlayerName, newStance)); // automatically declare war reciprocally if (newStance == Stance.Enemy && targetPlayer.Stances[order.Player] == Stance.Ally) { SetPlayerStance(world, targetPlayer, order.Player, newStance); Game.Debug("{0} has reciprocated",targetPlayer.PlayerName); } break; } default: { if( !order.IsImmediate ) { var self = order.Subject; var health = self.TraitOrDefault(); if( health == null || !health.IsDead ) foreach( var t in self.TraitsImplementing() ) t.ResolveOrder( self, order ); } break; } } } static void SetPlayerStance(World w, Player p, Player target, Stance s) { var oldStance = p.Stances[target]; p.Stances[target] = s; if (target == w.LocalPlayer) w.WorldActor.Trait().UpdatePlayerStance(w, p, oldStance, s); } } }