#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using OpenRA.GameRules; using OpenRA.Support; using OpenRA.Traits; namespace OpenRA { public static class WorldUtils { public static Actor ClosestTo(this IEnumerable actors, Actor a) { return actors.ClosestTo(a.CenterPosition); } public static Actor ClosestTo(this IEnumerable actors, WPos pos) { return actors.MinByOrDefault(a => (a.CenterPosition - pos).LengthSquared); } public static IEnumerable FindActorsInCircle(this World world, WPos origin, WRange r) { using (new PerfSample("FindUnitsInCircle")) { // Target ranges are calculated in 2D, so ignore height differences var vec = new WVec(r, r, WRange.Zero); var rSq = r.Range * r.Range; return world.ActorMap.ActorsInBox(origin - vec, origin + vec).Where( a => (a.CenterPosition - origin).HorizontalLengthSquared <= rSq); } } public static bool HasVoices(this Actor a) { var selectable = a.Info.Traits.GetOrDefault(); return selectable != null && selectable.Voice != null; } public static bool HasVoice(this Actor a, string voice) { var v = GetVoices(a); return v != null && v.Voices.ContainsKey(voice); } public static SoundInfo GetVoices(this Actor a) { var selectable = a.Info.Traits.GetOrDefault(); if (selectable == null) return null; var v = selectable.Voice; return (v == null) ? null : a.World.Map.Rules.Voices[v.ToLowerInvariant()]; } public static void PlayVoiceForOrders(this World w, Order[] orders) { // Find an actor with a phrase to say foreach (var o in orders) { if (o == null) continue; if (o.Subject.Destroyed) continue; foreach (var v in o.Subject.TraitsImplementing()) if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject, o.Subject.Owner.Country.Race)) return; } } public static void DoTimed(this IEnumerable e, Action a, string text) { // Note - manual enumeration here for performance due to high call volume. var longTickThresholdInStopwatchTicks = PerfTimer.LongTickThresholdInStopwatchTicks; using (var enumerator = e.GetEnumerator()) { var start = Stopwatch.GetTimestamp(); while (enumerator.MoveNext()) { a(enumerator.Current); var current = Stopwatch.GetTimestamp(); if (current - start > longTickThresholdInStopwatchTicks) { PerfTimer.LogLongTick(start, current, text, enumerator.Current); start = Stopwatch.GetTimestamp(); } else { start = current; } } } } public static bool AreMutualAllies(Player a, Player b) { return a.Stances[b] == Stance.Ally && b.Stances[a] == Stance.Ally; } } }