Sound: ReloadDelay: 90 Range: 5c0 Report: SONIC1.WAV Projectile: AreaBeam Speed: 0c128 Duration: 4 # Has a length of 0c512 DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times Width: 0c512 Shape: Flat Falloff: 100, 100, 50 Range: 0, 6c0, 11c0 BeyondTargetRange: 1c0 Color: 00FFFFC8 Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 Damage: 150 AffectsParent: false ValidStances: Neutral, Enemy Versus: wall: 50 building: 60 heavy: 60 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 # Only does half damage to friendly units Damage: 150 InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all AffectsParent: false ValidStances: Ally Versus: wall: 50 building: 60 heavy: 60 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Heal: ReloadDelay: 160 Range: 4c0 Report: ValidTargets: Infantry Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 100, 0 Damage: -200 ValidTargets: Infantry DebugOverlayColor: 00FF00 WormJaw: ReloadDelay: 10 InvalidTargets: Structure, Infantry Range: 1c512 Warhead@1Dam: SpreadDamage InvalidTargets: Structure, Infantry Spread: 768 Falloff: 100, 100, 0 Damage: 10000 OrniBomb: ReloadDelay: 25 Burst: 5 BurstDelay: 3 Range: 3c0 Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 1000 #400 in original, reduce when bombers can do multiple passes Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: NAPALM1.WAV Crush: Warhead@1Dam: SpreadDamage Damage: 100 DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect ImpactSounds: CRUSH1.WAV Demolish: Warhead@1Dam: SpreadDamage DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: EXPLLG2.WAV Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 Falloff: 200, 100, 50, 25, 12, 0 Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Eff: CreateEffect Explosions: nuke ImpactSounds: EXPLLG2.WAV CrateNuke: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 500 Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 invulnerable: 0 cy: 25 harvester: 60 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Eff: CreateEffect Explosions: nuke ImpactSounds: EXPLLG2.WAV CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 500 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV UnitExplodeSmall: Warhead@1Eff: CreateEffect Explosions: self_destruct ImpactSounds: EXPLSML1.WAV UnitExplodeMed: Warhead@1Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML2.WAV UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLLG2.WAV grenade: ReloadDelay: 50 Range: 4c0 Projectile: Bullet Speed: 256 Blockable: false Angle: 75 Inaccuracy: 416 Image: grenade Shadow: true Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 65, 35, 20, 0 Damage: 150 Versus: none: 125 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLLG5.WAV Weathering: ReloadDelay: 100 Warhead@1Dam: SpreadDamage Damage: 10 GrenDeath: Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 150 Versus: none: 125 wood: 70 light: 30 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML4.WAV SardDeath: Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 0 Damage: 300 Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 invulnerable: 0 cy: 30 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: EXPLSML2.WAV SpiceExplosion: Projectile: Bullet Speed: 50, 75 Blockable: false Angle: 60, 90 TrailImage: large_trail Image: 120mm Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 75 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath AffectsParent: true Warhead@2Res: CreateResource AddsResourceType: Spice Size: 1 Warhead@3Eff: CreateEffect Explosions: med_explosion BloomExplosion: Report: EXPLMD1.WAV Range: 0c8 Projectile: Bullet Speed: 1c0 Blockable: false Image: null Warhead@1Dam: SpreadDamage Spread: 320 Falloff: 100, 60, 30, 15, 0 Damage: 750 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath AffectsParent: true BloomSpawn: Range: 0c1 Projectile: Bullet Speed: 1c0 Blockable: false Image: null Warhead@1Eff: CreateEffect Explosions: bloomspawn