Player: MissionObjectives: Cooperative: True PlayerResources: DefaultCash: 5000 DeveloperMode: Locked: True World: MissionData: Briefing: One of our outposts is under heavy attack by a nearby Soviet base. Einstein, Tanya and many of our forces have been evacuated via helicopters, but those were shot down on the other side of the river. Fortunately they survived the crash, but are now in enemy territory. Tanya and the rest of the surviving forces need to fight their way out of there. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, the forces remaining at the base need to fend off the Soviet attacks.\n LuaScript: Scripts: evacuation.lua MapOptions: TechLevelLocked: True ScriptLobbyDropdown@difficulty: ID: difficulty Label: Difficulty Values: easy: Easy normal: Normal Default: normal ^Tanks: Demolishable: ^Vehicles: Demolishable: E1: ScriptTags: E2: ScriptTags: DOG: ScriptTags: 3TNK: ScriptTags: TRAN.Husk1: Burns: Damage: 0 TRAN.Husk2: Burns: Damage: 0 E7: Passenger: Weight: 0 Buildable: Prerequisites: ~disabled EINSTEIN: Passenger: Weight: 0 V01: SpawnActorOnDeath: Actor: healcrate TRAN: -Selectable: Buildable: Prerequisites: ~disabled RevealsShroud: Range: 0c0 2TNK: Buildable: Prerequisites: ~vehicles.allies MECH: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled SYRD: Buildable: Prerequisites: ~disabled TSLA: Buildable: Prerequisites: ~disabled AGUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled ATEK: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled GAP: Buildable: Prerequisites: ~disabled PDOX: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled APC: Buildable: Prerequisites: ~disabled MNLY.AP: Buildable: Prerequisites: ~disabled MNLY.AT: Buildable: Prerequisites: ~disabled TRUK: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled MRJ: Buildable: Prerequisites: ~disabled MGG: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled CTNK: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled MSUB: Buildable: Prerequisites: ~disabled CAMERA.Large: Inherits: CAMERA RevealsShroud: Range: 1000c0 Camera.SAM: Inherits: CAMERA RevealsShroud: Range: 2c0 powerproxy.paras1: AlwaysVisible: ParatroopersPower: DropItems: E1,E1,E1,E2,3TNK powerproxy.paras2: AlwaysVisible: ParatroopersPower: DropItems: E1,E1,E1,E2,E2