120mm: ReloadDelay: 150 Range: 10c0 Burst: 6 Projectile: Bullet Speed: 204 Blockable: false Inaccuracy: 1c682 Image: 120MM ContrailLength: 50 Warhead@1Dam: SpreadDamage Spread: 256 Versus: None: 75 Concrete: 100 Damage: 150 Warhead@3Eff: CreateEffect Explosions: self_destruct MammothTusk: ReloadDelay: 300 Range: 10c0 ValidTargets: Ground, Air Projectile: Missile Blockable: false Speed: 128 TrailImage: smokey ContrailLength: 150 Inaccuracy: 0c853 ROT: 10 RangeLimit: 12c0 Warhead@1Dam: SpreadDamage Spread: 640 ValidTargets: Ground, Air Versus: None: 125 Wood: 110 Light: 110 Heavy: 100 Concrete: 200 Damage: 250 Warhead@3Eff: CreateEffect Explosions: nuke TankNapalm: ReloadDelay: 40 Range: 8c0 Report: aacanon3.aud ValidTargets: Ground Burst: 6 BurstDelay: 1 Projectile: Bullet Speed: 426 Image: 120MM Inaccuracy: 2c512 TrailImage: smokey ContrailLength: 2 Blockable: false Warhead: SpreadDamage Spread: 341 ValidTargets: Ground Versus: None: 90 Wood: 170 Light: 100 Heavy: 100 Concrete: 100 Damage: 15 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosions: small_explosion ImpactSounds: firebl3.aud ParaBomb: ReloadDelay: 5 Range: 5c0 Projectile: GravityBomb Image: BOMBLET OpenSequence: idle Warhead@1Dam: SpreadDamage Spread: 426 Versus: None: 125 Wood: 100 Light: 60 Concrete: 25 Damage: 200 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: napalm ImpactSounds: firebl3.aud 155mm: ReloadDelay: 10 Range: 7c5 Burst: 20 -Report: Projectile: Bullet Speed: 170 TrailImage: fb4 Image: fb3 Blockable: false Angle: 30 Inaccuracy: 1c682 ContrailLength: 2 Warhead@1Dam: SpreadDamage Versus: None: 80 Wood: 100 Heavy: 75 Concrete: 35 Damage: 20 DamageTypes: Prone50Percent, TriggerProne, FireDeath Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: firebl3.aud FLAK-23: ReloadDelay: 10 Range: 8c0 Report: aacanon3.aud ValidTargets: Air, Ground Projectile: Bullet Speed: 1c682 Blockable: false Warhead: SpreadDamage Spread: 213 ValidTargets: Air, Ground Versus: None: 35 Wood: 30 Light: 30 Heavy: 40 Concrete: 30 Damage: 25 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath Warhead@2Smu: LeaveSmudge SmudgeType: Scorch Warhead@3Eff: CreateEffect Explosions: med_explosion SCUD: ReloadDelay: 280 Range: 7c0 Projectile: Bullet Arm: 10 TrailImage: smokey Blockable: false Inaccuracy: 0c426 Angle: 216 Warhead@1Dam: SpreadDamage Spread: 853 Falloff: 100, 37, 14, 5, 0 Versus: None: 100 Wood: 90 Light: 80 Heavy: 70 Damage: 500 AffectsParent: true Warhead@3Eff: CreateEffect Explosions: nuke ImpactSounds: kaboom1.aud SilencedPPK: Range: 25c0 ValidTargets: Infantry, Tank, Vehicle, Husk InvalidTargets: Water, Structure, Wall Warhead@1Dam: SpreadDamage ValidTargets: Infantry, Tank, Vehicle, Husk Versus: Heavy: 50