Grenade: ReloadDelay: 60 Range: 4c512 Projectile: Bullet # TODO: Add bounce effect Speed: 85 Blockable: false Shadow: true Angle: 45 Inaccuracy: 384 Image: DISCUS Warhead@1Dam: SpreadDamage Spread: 171 Damage: 40 Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_grey_explosion ImpactSounds: expnew13.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater Bomb: ReloadDelay: 60 Burst: 5 BurstDelay: 5 Range: 2c0 Projectile: GravityBomb Speed: 170 Image: 120mm Shadow: true Palette: ra Warhead@1Dam: SpreadDamage Spread: 298 Damage: 160 Versus: None: 200 Wood: 90 Light: 75 Heavy: 32 Concrete: 100 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: expnew09.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater RPGTower: ReloadDelay: 80 Range: 8c0 Report: glnch4.aud Projectile: Bullet Speed: 384 Blockable: false Shadow: true Angle: 62 Image: canister Palette: player Warhead@1Dam: SpreadDamage Spread: 128 Damage: 110 Versus: None: 30 Wood: 75 Light: 90 Heavy: 100 Concrete: 70 DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_clsn ImpactSounds: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_watersplash ExplosionPalette: player ImpactSounds: ssplash2.aud ValidImpactTypes: Water Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater